[quote]Still trying to figure out the Perfect Mouse Control mechanism! OrangyTang tells me that SWIV might be the answer - firing is automatically locked in the direction of movement, and releasing the fire button changes the direction of fire.
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Personally, I’m not liking the new control system at all. If you want to lock in one direction, you have to continue firing, which isn’t a good idea on some levels. You need a deliberate movement to be sure of aiming the next shot correctly, which isn’t possible in tight situations. As the number of directions you can fire in exceeds the number of directions Elvis points in, you can never be sure exactly where the next shot will go. But I’ll play some more and see how it goes.
Oh, I’ve also now got a right mouse button finger doing nothing! As a user with a mouse that has two buttons, running on an operating system that uses both extensively, I expect them each to do something. It feels really odd having a right mouse button that does nothing. But I guess it’s Mac compatible now, at least… ;D
[]Start Here: Much improved! Exactly the right level of bloodyeasyness to let people get the hang of things.
[]Your strawberry graphic has the wrong texture coordinates.
[]The collection “warp” effect does odd things at screen edges, as you’d expect! Also, it warps the background HUD elements, but not the energy bar etc.
[]I still have no idea how Mad Planets works! I can beat it, but it’s a case of sitting in one corner and firing across the screen until all that’s left is a cloud of moons. I’m not sure this is how it’s supposed to be played!
[]In Mad Planets I frequently see objects stuck on one edge of the screen. For example, a moon that should be racing around just bounces back and forth along the top edge, tracking the horizontal position of a planet in the middle.
[]Also, when you have a screen full of moons but no planets, all the moons whizz around in a cloud in the centre of the screen. Easy to collect - just fly into the middle and wait - but it does look a little odd.
[]Sequence is currently impossible to complete. I’ve got as far as Mushroom, Earth, Planet, but twice now the earth has disappeared off one edge of the screen, never to be seen again. Game becomes unwinnable.
[]Magic Mushrooms tends to require such rapid movements that my optical mouse can’t keep up. I do usually still manage to complete it, however. Usually with about three pixels of energy left…
[]There’s a nasty grating sound heard whenever you fire while in a certain part of the screen - a thin horizontal strip about at the top of the HUD. Very curious - surely this isn’t intended?
[]Binary is too fecking hard! There’s just not enough time to hit everything, especially with the new control system.
[]Once, Twice, Thrice has got a lot harder as well. You can’t hold fire down, and there’s not really enough time to line up and fire a volley before having to get out of the way.
[]I hate Combination Lock - it’s just not very fun!
[]Elvis passes over the top of the HUD, but underneath the energy bar.
[]I like the fade and scroll HUD, but would prefer it to scroll completely off the screen if I’m in that area.
[*]The Eye II and III are really hard… :