Hey There, I'm New Need A Couple Answers

Thx, I agree with a lot of what you said, I did make a couple images such as a Triangle and stuff for the monsters, was just getting frustrated trying to process all the graphical code mentally beforehand and planning it out, so I was trying to seek help, currently I’m making the pong, ran into a little speedbump that I’m trying to figure out. It’s weird.

Welcome to the club! :slight_smile:

lol literally just posted code to have you guys help me out, then noticed mistake… oh fails… Love how that always happens. and Thank You.

If you want to make a tower defence game, you shoud use slick2d. It is easy to learn, and has some very powerfull features.

I’ll look into it tomorrow, bout to turn in, that being said… got a couple of exams soon so may not be able to…
I’ll find time and have a look, thanks for the tip.

One good advice may be to try making a simple Java4K game. It’s a yearly contest in which people try to make a cool game in an applet of just 4 kilobyte. For me this was a good way to start simple. You can’t even do fancy graphics with that size limitation (some superhuman programmers aside), anyways. It may be a good way for you to find out what you like in making games, and where your talents lie.

Java4K website: http://www.java4k.com/index.php?action=home
There’s also a Java4K forum on JGO: http://www.java-gaming.org/boards/4k-game-competition-2013/79/view.html

Some of the games have public source code, which may offer some inspiration to get started (don’t expect overall best practices in game programming though, just a nice playground).

I had a look at those 4K games before I went to bed last night Grunnt, they look rather interesting. Just don’t know if that is what I’m looking to make at this moment. Certainly a challenge for the future though, I’ll keep that in mind.

Almost all the Ludum Dare challenge games have source code available, and those might be a little more instructive than the extreme code bumming that often goes on to make a 4k game.

http://www.ludumdare.com/compo/

People keep creating topics with this shit.
First they expect to get evrything baby-fed.
When it gets to hard, intrest is lost and they just leave.
Having problems with something is oke, but dont jump into something completely unknown and expect others to baby feed you.

There are some people who have invested in a project and just have one problem that they ask a question to (in the case of this post, they weren’t sure how to start a graphical game). I would advise (as I have done before) to search the forums for a similar question or google-search it, then come and post if you still have questions/issues, or if it doesn’t apply to your specific situation. A lot can be learned by googling your problem :slight_smile:

Off Topic: Sproingie had exactly 10 times as many posts as RobinB at the time of this post XD

Not to mention how much time you save if you don’t have to write a forum post and explain your problem in detail to others, and then wait for their replies; compared to just looking up your issue online (even if you need to spend 10 minutes).

PeterNicholson uses suggest slick2d!
Jimmt counters with suggest ligbGDX!

http://code.google.com/p/libgdx/

I found slick2d pretty easy with good examples on how to do graphics. My suggestion would be to try something small like “how do I move this image…” and then google it. That’s my preferred method of learning.

-Pickle :slight_smile: