Hellevators - on Android! - RELEASED !

Hello Bobear . Thank you for your great feedback . You’re “fife” on the High score list, right ? man, you really played it a lot ! And congratulations for the 1st place (and all the other places) . One could argue that you’re the only one playing, but I receive about 150 scores/day .

About the hanging issues, partly is because of my server and partly is because of my poor design . Where I should start a thread to connect to the server, and put a timeout, I just try to connect in the main game server . When the server does not respond, you’ll keep waiting … and waiting … The poor design is my bad, I’ll fix it on the next release. But why the damned server does ont respond , well maybe that’s what I get for $10 per month .
By the way, currently the server is totally down … and I cannot even restart it . I’m just waiting for the guys at vpslink to do something .

about the “back” button, that’s something that can easily be done …but I must confess I am not very motivated to do it right now, because I’m working on another Android game (The Pomplets™) , and besides I feel a little bit “guilty” of releasing an update with really “no updates” , it might look like I just want to put my game on the “recent” list …
Anyway, I’ll do it ! Just wait a little while ! I’ll probably put some more content to make up for the update …

Thanks again for the feedback and thanks for playing !

edit : server is up again !

Somewhat late feedback but I’ve actually been running Hellevators on my phone a lot lately. I’m not good enough (or patient enough) to submit highscores but this game really nails the 2-3 minute diversion sweet spot for me. The character running and Charlinhos animations kinda remind me of older rotoscoped games (Karateka and Prince of Persia for example).

The only suggestion I have is that you get the main menu buttons to be traversable and selectable by trackball/d-pad. The reason I ask is because that would allow me to play the game easily on the train without taking off my winter gloves to use the touchscreen.

Thanks, and good job!

Hey teletubo, would you mind sharing the level of success you have with this game on Android? I’m referring to the biz aspect here.

Thanks

Hey,

I wouldn’t mind.
Well the level of success is very low - compared to other testimonials here at JGO.

I’ve got right now 4611 downloads, with an average of 170 score submissions per day . I get an average of $0.20/day with ads.
Nothing compared to what other guys here at JGO earn .

I know I could improve that by regularly releasing “dummy” updates which would bring it to the top of the “recent games” list (Most developers do that on the market). This really boosts downloads.
But I see this game as a “learning” experience, since it’s my first Android game , and I don’t feel like doing this stuff just to see numbers grow, nor I want to earn real money with it .

The thing I’m really happy about is that people are really playing and having fun with it . That was my main goal with this game. For the next one I’ll add more content and try to think a little more “comercially” about it .

I hope that has answered you questions .

cheers

[quote]You’re “fife” on the High score list, right ? man, you really played it a lot !
[/quote]
Having a lot of free time helps (having no life doesn’t hurt either :P).

[quote]I know I could improve that by regularly releasing “dummy” updates which would bring it to the top of the “recent games” list
[/quote]
One thing I like about Hellevators is that it’s one of the few apps I have that doesn’t push down an update every week. I don’t mind updates really, it’s just that, like you say, some apps update themselves way too frequently. If I don’t use an app very much, getting too many updates for it makes me want to uninstall it.

[quote]The thing I’m really happy about is that people are really playing and having fun with it . That was my main goal with this game. For the next one I’ll add more content and try to think a little more “comercially” about it .
[/quote]
Yeah, this indication is a great success. No so easy developing a game people really like, AND play.

Congrats by the way! :wink: