have anyone of you earn money from applets games?

Hi David Brackeen, I’ve read and liked your book too. In this forum it’s often recommended to people asking about good books.

So these rendering algorithms of yours are neither OpenGL nor Java2D but software-based? Sounds very interesting, I’d love to see the source.

Thanks,
Keith

And even if you don’t open source it you can still turn it into a reusable library!

EDIT: good book; I like the fact that you gave the software approach, which is always better to give. Although I personally think beginners must be able to understand and think in terms of affine transformations, point=Vector+Origin*TransformationMatrix (aka Plane) and the like, then they could easily apply their teachings to [say] Mode 7 graphics and Ray Casting

[quote]Would anyone be interested if I open-sourced the engine behind Milpa? I wouldn’t mind getting some extra eyeballs on this thing, and people creating 2D web games might find it useful. Fast image rendering (not Java2D), fractional positioning, alpha blending, bilinear scaling/rotation, dirty rectangles, easy animation API. Additive blending is getting integrated into the architecture (it currently works great on a black background). It’s not a game framework - there’s no tilemaps or collision detection. Just 2D rendering and animation.
[/quote]
I’d also be very interested in the library behind milpa… like the keith and phu400 I also read your book :slight_smile:

I am extremely interested in the engine source code!

Although I haven’t read your book :-[ …

Yes, I think I would be interested in seeing the source-code behind Milpa.

It loaded very quickly, and looks really nice.

Ditto here on geting the code.

Thanks.

Awesome. I’m busy with “real” work this week but I’ll post around these parts when I release something, probably next week. I’ll do a proper release with source control and such.

I’m really interested to look at the code and learn! The game really ran smooth on my mid-range computer under JRE 1.6. I was about to code my next game in Flash, but this game shows that same effects can be done in Java! Besides, Java penetration is 98%, which is about the same as Flash.

Thank you!

Well next week I will be releasing a Java version of LockJaw; at the moment the graphics demo for the game is running at around 25% CPU on my 1.2Ghz Mobile [laptop] PIII. I’m hoping that it will be able to run on at least a 400Mhz PII