So just a minor update for everyone, been working on redoing the server. I switched to using a new type of server architecture, non-blocking sockets. Seems to work much better then my previous implementation. Also switched the login around, to handle master-slave servers (e.g. so more people can host multiple servers, and they are all connected). Oh and finally, started working on making the GUI all implemented directly into the game screen.
For anyone interested, the games development has come along drastically. We have changed the art style (be in fact, having a good artist working on it. Here is an example of the work he has done lately. Thoughts?
https://scontent-b-lga.xx.fbcdn.net/hphotos-ash3/t1.0-9/1606910_240502989468175_1561763335_n.jpg
Looks quite good…
A little bit bright and some borders like the roofs ones at the left and right could look smoother, but at all, good!
Looks great! I’m working on a similar game myself using LibGDX, maybe we can collaborate! I’m only aiming for single player, but currently I’m running into problems with my design that I will have to rework.
https://dl.dropboxusercontent.com/u/24222531/game.png
I wont insert the image as to not confuse people between our games ^^
looks to be coming along nicely, I like your new graphics style. Although it still has that “amaturey” feel to it. If you want my critical nitpicky advice… I like it when people are super nitpicky about my work, so I give others the same nitpicky treatment, so please don’t take too much offense to these suggestions:
- Add more random textures, maybe add a second grass color you can overlay on the first, as kind of a blotchy secondary color.
- Draw your buildings modular with random parts, instead of as a whole… that way you can mix and match buildings down the road.
- Add more saturation to the tree leaves.
- Either Anti-alias the font, or make it larger/more pixelated. It doesn’t blend in with the game… the pixel size does not match.
- Add shadows! (if the engine allows you to have semi-transparent layers) It’ll make a huge difference in the depth of the trees, the building and the cliff side.
- Add a bolder outline around your textures, the bush under the tree to the left is good, but the other plants blend in too much with the terrain. Dropping the outline of the trees and bushes by about 30-50RGB will make them “pop”.
Just my 2 cents. Nice work so far!
Mind providing a non-JPEG screenshot?
It looks really good so far. The only flaw I see is that the player’s name tag should be up higher.
- Jev
Well that was a drastic update…lol.
Looks good. Maybe update the OP to reflect the project now.
Thanks for the feedback everyone. I’m certainly always looking for advice on how it might be improved!
I’ll update the first post in a little while, been quite busy lately with other things sadly.