Hello!
I’ve just come across this thread about my game and thought it only polite to say thanks for your praise - Thanks! ;D
With regards to some of the above comments:
No sound effects during the game - yeah, that’s because there aren’t any! I was having problems playing repeated sound effects on demand. I posted an article on JavaGaming about 8 months ago (when I was still developing Gundam!) about the problem but it remained unsolved (hence Gundam’s still a beta release).
I too thought the title tune (Duran Duran) was quite appropriate for the game. It was composed by a good friend about 8 years ago now (along with the rest of the tunes featured in the Equinox section of my Alien-Factory website). Punky (Destruction Mix522) is another personal favourite of the same ilk.
Recoil when you fire - yup. You get a much bigger kick after picking up triple fire (shoot the power up from the exploding spiky pod). The game is largely un-tweaked, you’ll soon find that the speed-up sucks and usually means instant death! I tried to incorporate a lot of physics in game, friction and the like. Other small touches include asteroids bumping into other asteroids and the spikes (from the exploding spiky pods) collide with anything. I tried making everything collide with everything else but the game slowed down far too much.
Linux - No full screen capability? Write once, run anywhere - Pah! Yeah, I did think of windowing the app as a back up. But at the time that I was writing my Full Screen framework, Java v1.4 was in it’s beta stage and was still quite buggy. Basically, I never got round to it, I mean, heh, it worked on my machine!
Anyway, gee, thanks again!
Steve. 
(Slimer :: Alien-Factory)