Since a while I’ve been thinking about developing a sort of game or toy around the idea of building a garden, park or more general, design a landscape.
[url=http://www.java-gaming.org/user-generated-content/members/132627/greenspace.jpg]
click for large version
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While I have some programming and also graphics design skills, my game design skills are bad. Therefore it is unlikely that this really will become a game, but a sort of map making toy I surely can make.
[url=http://www.java-gaming.org/user-generated-content/members/132627/four-seasons.jpg]
four seasons, click for large version
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Technically a landscape is made of several elements in this project:
- a backdrop image, which defines the “canvas” for the design
- a map structure which allows to position items onto the backdrop
At the moment, the backdrops are fixed at 800x600, but it shouldn’t be too hard to levitate this limit.
The current incarnation of the project can be found here:
http://sourceforge.net/projects/freemapper/files/Greenspace/
I hope I can include some more “gamey” features later in the project, but at the moment I am working just on the sandbox mode, and to include more graphics. I want to include three backdrops, “grassy plains”, “desert landscape” and “another planet in space” with mathching plants and decorations if I can. So far I have a bit of the “grassy plains” scenario, the rest is just in my head.
I call it “alpha” because even if it works somewhat stable, many elements are supposed to change, particularly the way maps and the graphics are stored. I can’t even promise good compatibility of map data between versions currently, but it should stabilize at some point.
It’s pure Java/Swing, no external libraries needed, so there is some hope that it will run on many systems. But experience shows that it usually doesnt. I’ll try though to have it run on as many systems as possible.