How did you end getting into the Humble Indie Bundle? As in, who did you contact and/or who contacted you?
I spend a lot of time networking, or, wasting time on forums, as my girlfriend puts it. I know a lot of people And one of those people is Jeffrey Rosen, and I hang out in secret places with him. And so it goes. Expect more from the Bundle with Puppygames…
Cas
I really like the artwork on your games. Is it all prerendered as bitmaps, or done with OGL shaders?
Oh whoops, just looked at your profile ;D
I just had a small inkling
Hey, Cas is just down the road from me (Farnham). I often go to Basingstoke and shop in Festival Place. There’s quite a good sports centre, although I haven’t been there for a while. There was a ice rink, which I staggered round a couple of years ago.
Nice thread! Learned lots about indie development.
One question: What’s the best way to market yourself without a marketing budget?
I live in Winchester, and often pass through on the train on the way to London… rarely have any reason to actually go to Basingstoke, though. The Anvil (concert hall) is good. I’ve been around the ice rink a few times in my childhood…
All prerendered. I’ve never actually used a shader yet - we’re still fixed function pipeline!
Cas
If I knew that I’d be successful too To put hard figures on it - “releasing a game” brings in about 100x more money than any other activity we’ve tried to date. After that, advertising is basically the only way to go. Special offers like the Ultrabundle are good for little boosts. And getting to know people like TimW etc. from indiegames.com and so on is crucial. Networking!
If you’re lucky you’ll have a game with something new, unique, addictive and also viral in it that arrives to fill a hole in the market of people’s desires, like Minecraft had. But most of us aren’t lucky or have different games inside us that don’t possess all those qualities.
Cas
Oh and I moved back from Basingstoke to Taunton again
Cas
Now that you’re writing games as a profession rather than a hobby, has all the fun been sucked out of it?
Looking at the success of the Humble Indie Bundle, I guess ROTT has been your most successful game to date. Do you think this is because the game itself is inherently superior to your previous titles? Or is it simply due to better marketing?
Do you get lots of support issues for ROTT? What’s the most pant-wettingly stupid support issue you’ve had?
Can i borrow your brain for, say, 6 months?
If you were stuck in a lift with Colonel Gaddafi, Idi Amin and British Prime Minister David Cameron, how many times would you punch David Cameron in the face?
Re: source code - good stuff lad.
[quote=“princec,post:50,topic:36432”]
Ah! The lovely west country! I lived in Bristol for many years - have a pint of that there zider for me!
Why are there so many British people on these forums?
Thanks for the detailed answer re the text. That’s the part that I find really annoying when i try to make something.
Another question: Do you play your own games or any games in general, and how quickly do you get bored of your own games? Don’t you ever get bored of the gameplay before you even finish the game?
How do you make your sound/music? Any suggestions for someone with absolutely no musical talent? (i was thinking of using a kazoo)
why are you not permanently on #lwjgl? - thats where all the cool kids are! ;D
- Not exactly, I’ve been doing this all my life. Doing it as a profession just makes it more panicky and stressful.
- No, it’s entirely down to the Humble Bundle. Revenge is actually otherwise a complete failure, worse than all our other games by a factor of 3 at least.
- Nope. Although the most irritating support issue was my own doing - the original Humble Bundle installer installed a desktop icon that didn’t work. Whoops! 200 emails.
- I need it
- As many times as necessary.
Cas
Because Britain makes the best games 8)
Cas
Sad confession: I play my own games incessantly, mostly to the exclusion of pretty much everything else. Half of the time it’s playtesting or finding bugs, the other half it’s looking for ways to improve the game. I am really quite sick of Revenge now though I’m halfway through Amnesia which I plan to resume in a day or two.
Cas
I use FruityLoops and SimSynth, and occasionally find bits and bobs on the freesound project (reminds me, must make a text file with the attributions in!). Proper people do the music and some of the better sound effects as although I’ve got a keen ear for music I can’t actually use any of the tools or play an instrument, and besides, I don’t have time.
The kazoo idea has merit. You can get an awful lot of expression out of a kazoo - it’d even be an interesting and unique way to deliver sound. Do make sure to record it in high def with a serious mic and stick eggboxes all over the walls of your room though or it will sound like a bloke in a room with a kazoo.
Cas