Go on, ask me anything.

Well, I have only 1 and it’s almost impossible to have some free time to get a good job done. The only thing I can do is 1 or 2 games for the 4k competition. I have started other projects, but they are never finished.

Anyway, I leave home at 7:30 a.m.; arrive at work at 8:00 a.m.; work work work and work; leave work at 5 p.m.; arrive home 6:30 p.m.; Then at home there are lots of tasks to be done: take a bath, eat, play with my kid and then when I look at the clock is almost midnight (time to sleep!). Repeat the previous loop 5 times: from Monday though Friday.

And in the weekend there is lot of noise at home, kids around, need to get into supermarket, wash the car, etc. etc. etc. :wink:

I’m in a similar boat. Almost the exact boat, except with 2 kids instead of 1. But what I’ve found that works best is hit the sack as soon as possible then get up 4am and do all my personal coding then. You’re fresh and your brain isn’t mush.

maybe its just me, but as a student with no kids, I have absolutely no time to program, so I have to ask, does life get easier when I’m done with school?

Hahahahahahahahahahahahahahahahahahahaha :point:

Cas :slight_smile:

Ride the train to work! Then you can code for about an hour a day!

And more to the point, you will NEVER have time. So figure out a way to start now anyways. :slight_smile:

I’m a high school student and I have too much free time on my hands :wink:

[quote]maybe its just me, but as a student with no kids, I have absolutely no time to program, so I have to ask, does life get easier when I’m done with school?
[/quote]
no no no…
you get less holydays, more time requiered for papers and such, student years are the best, enjoy now! when you get out of scholl it will be to late

Simple: don’t let your kid stay up until midnight during the week :wink:

that’s true… and I regret now :slight_smile:

I guess not :stuck_out_tongue:

Why you don’t create your own game engine for all PuppyGames.net games? Im think is better way create engine and create all games with engine when all new games create from zero or no?

Er, we have done. All our games use the same code underneath.

Cas :slight_smile:

ha, an interesting topic
i have a question not about java or gamedev
take a look at my video: http://www.youtube.com/watch?v=PuSryVtV030
since 3rd minute i’m dancing
rate my look and my dancing skills
2 marks (0-10)
also i would like to hear the most details in me you would like to comment

BAHAHAHA!! :stuck_out_tongue:

King of spam: from 0 till 10 please

Actually Cas, the main question I have is how do you get your games to animate so smoothly? Have you got the ultimate movement code? Every time I mess with Java/lwjgl I just get crappy jerky movement. Even using the lwjgl sample code and wiki which use nanotime().

However in my C++/D3D book it has a very simple display loop which is always buttery smooth (Windows only of course).

What’s the secret with Java or do you use QPC/QPF under Windows using JNI?

Just plain old Sys.getTime() from LWJGL and a tight yield() loop for 60Hz (naughty but smooth).

Cas :slight_smile:

Yeah. There doesn’t seem to be a satisfactory solution without using yield() :confused: Maybe anyone else knows? In good old home computer days you simply grabbed the vertical blank interrupt and render away on the backbuffer. You could even make simple performance measuring by swithcing the background color at start and end of your (assembler!) render code - good old days… sniff

just curious, how does vsync work with this approach ? if your not using vsync, how do you handle graphics tearing?