no
cause i don’t like the title of the topic
from that seconds of gameplay i don’t think it’s a super flying thing ;D
Thanks anyway.
New update of the game, if someone wants to play it.
@Mads, couldn’t reproduce your bug :(, was it on Android or PC?
It’s nicely presented, and in particular the rotating ship looks cute. With some interesting levels, obstacles and power-ups, I can see this evolving into a decent game.
But the controls are still not pleasant at the moment. (I played the PC version.) I found it difficult to get the ship to go in the direction I wanted, and threading it through the tiny gaps in the later levels just became frustrating.
Simon
It was on PC, win7 64-bit.
I liked the feature to see where you died earlier. Why was it removed? 
Nice game und it runs smooth =)
But like dishmoth said I don’t like the controls too.
Possible solution: reduce the sensitivity
I missed a goal like: you have only 3 tries to solve that level or reach the goal in 20 seconds.
There is a new update available with some bug fixes and new stuff.
@dismoth and @Apo
Controls were modified again to make the ship easier to control. Happy you liked the game, will try to make more levels and more game modes to keep improving it.
The goal is not so clear right now, one possible and basic idea is to reach the target dying less times as possible and taking as many stars as you can. There will be different game modes also, like playing the same level but you only have 1 life, more interesting in large levels.
Added death ships on challenge mode too, they were only on random mode. We are thinking in a feature to show you the replays of each death, like Super Meat Boy does.
Thanks all for playing it.
Are you working with someone else?
Yeah, I “”“work”"" with ruben01.
I just tried the update. I like the new ship with its 3d model.
You should differentiate the practice from the challenge a bit more… perhaps a different background or something. Also when one crashes in practice there should be some kind of indication e.g. “Ouch” even though you don’t explode.
Challenge should have lives or something to be more of a … challenge! 
Looking good and a big improvement from the first iteration.
@loom_weaver Thanks for the comment, I agree, we should differentiate modes a bit more, we even want to try some new modes, more interesting than current ones. Also agree with the indicator of touching obstacles when playing practice mode.
As always, I post here about new game updates.
Here is the list of changes:
Added levels 13 and 14.
Added a basic AI to control the ship on background game.
Added portals which teleports the ship from one point to another
Added lasers guns which shots lasers to destroy the ship
Added colors to visited planets, to know if the planet is the start planet or not.
Added played level status by showing a Tick over the levels on level selection screen.
Added time label to show current time on level, will be (probably) part of the game objectives later.
Incremented bounds of stars and sprites to make them easier to take.
Fixed a bug when finishing the random/practice modes and showing the select level button
Hope you like it.
Fun game! Like like it a lot. So far, I have not found anything that could threaten the ship or make me lose but I will keep playing.
Glad you like it, you cant lose right now, just get frustrated about not being able to finish a level but you can play infinite times.
New update is near.
Hi guys, there is a new version of the game available, if you want to try it click HERE 
Hope you like it.
We made some updates to the game mainly to fix some bugs, more detail.
Hope you could try it and tell us if you have any problems playing it.
thanks.
I like always to write about Super Flying Thing new stuff, here is the changelog:
- Added replays to show how you died a lot of times :P, could be disabled if you don’t want to watch it.
- Changed the Splash screen to load all stuff once to improve performance during the game and to show loading progress.
- Changed screen buttons, moved them up to avoid touching the ads when trying to touch a button.
- Changed to avoid showing a title bar when the game started.
- Changed Settings screen, moved controllers stuff to another screen.
- More performance improvement.
- Fixed (probably) the bug of OutOfMemoryException when the game was left open for a long time.
As always, hope you like it.