We will definitely post the particle code as soon as we are through prying it from the old Humid run-time system (the updating and behavior classes are core to any per-frame behavior such as the particles and we cannot release the complete source).
In the tutorial I explain how to do it in Java3D, with the update coming from the source of your choice, so I showed the Java3D part of the code not the Humid core connection. In reality, it’s not a big task to pull the particles out, just a question of when we have a break to do that.
As far as a screeshot of the cel-shading…
One, this is difficult because the examples rely on our custom content loaders, i.e. the models we load have information for the cel-shading code.
Two, we learned our lesson in this forum before. (rant alert)
[RANT]
We are not going to release imagines of anything in the future that is not available as downloadable exmaples. The grief and criticism we received for just trying to show good Java demos was too great, and the explaining lasted for months (unfortunately, the Java community is one of the biggest obstacles to the Java community - not unlike Linux and others I suppose). In addition, sometimes the content (the model) it’s self is not releasable. So screenshots should not be not expected until a actual demo is released if ever.
The flip-side is that we have on several occasions release examples and pieces to specific individuals that contact us directly or that were working on projects that could benefit from seeing a particular solution, not unlike what you might except from a typical game community company. There are no examples to download from the RenderWare site and there engine was part of $2 billion of the gaming industries revenues last year.
[/RANT]
If you attended the tutorial, we will be happy to get you the particle demo and at least the core Java3D cel-shader code ASAP.