Game Loop Falling Behind on Slower Machines

It’s supported well by the big 3: http://libgdx.badlogicgames.com/documentation.html

Thanks BurntPizza! If there is no significant difference for compatibility with LibGDX, then from searching for IDE comparisons in general (not related to LibGDX) I’ve seen that Eclipse is more widely used, so I will probably go with that one then. :slight_smile:

I had the same issue with my games , I originally only used pure java with swing. There is currently no pure java alternative because of the fact it does not use the gpu hence if you use a low power computer it will have a lower power CPU meaning it will be slower. Honestly building a very basic efficient opengl renderer is easy if you have had some experience. its all the other things such as merging layers and shaders that are more difficult.