GAGE Engine Early Access

[quote]Pretty solid. Sound lags a bit, but the timing and everything seems OK.
[/quote]
Thanks for testing! Can you give a bit more info on the sound lag? Does it seem to pause when a sound is played or does the action happen, then the sound plays a half second later? What type of sound card are you using?

I’m still trying to track down occasional pauses on some machines that seems related to sound (GC has not been a problem), so if anyone notices anything, speak up! Gotta shake out the bugs. :slight_smile:

Thanks,
Jerason

After taking a look at the API, I started a discussion at the JOSRTS forums:

http://www.josrts.org/cgi-bin/ikonboard/ikonboard.cgi?s=ed8bf91562d37c5bce7f17e0c5f86d7e;act=ST;f=2;t=200

For the sake of less complexity, development speed and ease of coding, I’ve proposed a game API library change, it will be interesting to see what direction the discussion will take.

Cheers

Kalle

I suspect GageTimer is long dead - but is there a download link still available somewhere?
Following along a JAVA tutorial that relies on it…

Good news! Archive.org has you covered:

https://web.archive.org/web/20060818161609/http://java.dnsalias.com/

The download links work there. Probably a lot easier than me trying to dig up an old package and figure out if it’s complete/up-to-date.

Just be warned. This stuff is REALLY old. As in, be prepared to compile .java files by hand type of old. The code itself will probably work fine. But many of the features of GAGETimer are likely unnecessary today. Possibly even counterproductive for modern software. Consider yourself warned.

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Thank you Mr. Banes!
What are you working on these days?

These days my hobby time is spent on handheld emulation devices like the RG-300. You can see some of the work we’ve been doing at http://www.retrofw.com

Will check it out! Big fan of the raspberry pi retro gaming community…