funtoboggan.com needs help

That’s a LOT for such a limited webhost package.
$50 = 43 EURO

The following webhost is dutch, but let’s forget that for a moment:

Look at the “Xotic” package: 12*3,50 = 42 EUR
Diskspace: 500MB
Traffic: 30GB/month
MySQL: 5x
Mailbox: 100x

So for your $50 you should get at least 30GB/month, webhosters in the USA are usually cheaper than those in the netherlands.

:o

You could use mac.com. They’re cheap, have very good tools (if you want to have a website that looks like it’s an Apple product), and you can do most things you can do elsewhere.

I personally use namecheap.com which has excellent customer service, has never once had downtime issues in my 3 years of using it, and has incredibly reasonable prices.

My only issue with it is that it’s very picky about headers that go into sendmail - I used to have just a form where you type in an email address and comments and it would email “from” the email that was type in, but then they upped restrictions so that I can’t do that anymore (it’s always from namecheap now). There’s ways around that if you want to spend the time fixing it.

Anyway. I pay $5.83 per month for 1000GB of bandwidth. That factors to $0.0058 per GB. Obviously, you’re getting ripped off. :slight_smile:
http://www.namecheap.com/learn/webhosting/web-hosting.asp
Then I just make the website with HTML etc. and upload the code with an FTP client.

[quote=“Eli Delventhal,post:23,topic:35624”]
Well, that’s called overselling :slight_smile: No ISP can truely deliver datatraffic at $0.0058 per GB at small customers.

True. I don’t think I’ve ever used more than 2GB, and I’m sure they expect that. So in the end it pretty much equates to infinite bandwidth. There’s a big reason that their smaller plan is only 250GB - it seems like a low number so they expect lots of people to pay the extra to get the 2000GB. Worked with me.

An aside on “cost” (btw only just noticed this thread in moment of idle boredom):

Putting up a link on our site does indeed not cost an awful lot - maybe 15 minutes of Chaz’s time.

However we do rather like to not leak traffic out of our site. In fact we have a bare minimum of links away from our site to other sites. We don’t even carry ads any more. When we do send someone somewhere else, it is, as someone has pointed out, an opportunity for us to make a bit of cash in some way, which largely means affiliate games. But essentially when we get someone to alight upon our site we don’t ever want them to leave. The last thing I want them to do is download a demo before they go.

Also, you may be surprised to hear that we have almost bugger all traffic anyway and don’t make any money to speak of :slight_smile:

Cas :slight_smile:

Yeah, surprising.

My ultimate goal is to put my games on the chrome app store. That, I hope, should give much more visibility IF one publish his games before there’re too many (apple app store challenge).

I also have to ask: do you seriously think, hand on heart, that anyone coming from Puppygames or Minecraft.net will be even vaguely interested in the content of funtoboggan?

Cas :slight_smile:

It’s your opinion if you don’t like my games. I know players like my games. I had good feedback about my last 2 games. There was issues yes but I fixed them.

Please don’t take it personally: what do you think our visitors will think? (Not what I think, I’m all for people writing games, in any language, just for the hell of it - but Puppygames is a business)

Cas :slight_smile:

Well, I don’t know. You seem to have the answer. Just trying to understand your thoughts.

Puppygames has really painted itself into a bit of a niche, to be honest. This is why we don’t make very much money :slight_smile: But basically our games are only liked by a very small percentage of people, who, er, tend to be a bit weird, like me.

Cas :slight_smile:

Yeah I agree. My games are really different compared to yours in terms of genres. And they don’t have the same level of polish even though I honestly think they’re relatively well polished. It’s just a matter of having more tester feedback in the end and take the time to focus on the important aspects. Just to be clear, I honestly think I have a great potential in game design (read gameplay design here). If Java doesn’t allow me to progress on the biz side via chrome web store then I won’t be afraid to switch to other techs like Flixel, Stencyl (which supports flixel) or even iPhone/iPod Touch.

yeah, princec has got a point, puppygames is his income, he’s gotta protect it tooth and nail,a nd they’re not doing good enough to give favours, hahaha.

I’ll link to your site on my links section if you go review Fall in the showcase section.

You want me to write a review on my blog section about your Fall game then you’ll link to my site?

Actually I just meant a post in the thread here: http://www.java-gaming.org/index.php/topic,22960.0.html

Reviewed: http://www.java-gaming.org/index.php/topic,22960.msg190391.html#new