I’ve had a lot of success using Agile2D http://www.cs.umd.edu/hcil/agile2d/ on top of OpenGL - mostly for drawing Swing components but it implements most of Java2D.
[quote=“kul_th_las”]I’d pay at least $75 USD for a Java2D-like interface to OpenGL. Give me the old “drawImage()”, with support for text, lines, shapes, colors, etc. Call it GL2D or something with the acceleration of a dedicated card. I’d definitely go for it.
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You could take a look at my implementation of Java2D to OpenGL (both LWJGL and JOGL) conversion at http://www.goldenstudios.or.id/ on the GTGE add-ons pack, it uses the old drawImage(), support for text, lines, shapes (rectangle), colors, clipping, etc.
Now, can I have the $75? ;D