Fullscreen for Mac OS X: Solution

thanks atze, I’ll give that a try.

Well, by adding the frame.setUndecorated(true); and calling .setFullScreenWindow(frame) instead of .setFullScreenWindow(win)

I now have a fullscreen implementation on Mac OS X 10.3.4, Java 1.4.2_04 DP3.

Thanks for your help atze!

I’d like to help get any performance improvements related to full-screen JOGL apps on OS X into the source base, but we need to be careful that we are interacting properly with the Mac’s Java2D/AWT implementation.

Please file an Issue on the JOGL web page on java.net to track this issue. I’ll try to get in touch wtih the Java Graphics team over at Apple to see whether we can make this work more automatically and/or correctly. (For example, does your code handle the case where the window is changed from being full-screen back to being windowed?)