Hey! Thanks for the suggestions, I definitely want to make some kind of a floating enemy that charges you, not sure how helicopters fit ww2 theme though
For the past two days I made plenty of changes:
- Gameplay: all plane lives increased by one
- Gameplay: slow rocket rework: start very slow, gain speed as time progresses
- Gameplay: death ray no longer slows your plane on use
- Gameplay: large gray zeppelin: scatters bullets on death now
- Gameplay: large gray zeppelin has 8 lives now
- Gameplay: weapon spread: your own bullets do not overlap
- Gameplay: secondary weapon, bomb remake: projectiles are more slow, fly much further, 4x times bigger
- Gameplay: enemy bomb explosion projectiles fly more slowly (and speed up as time passes by)
- Graphics: bubble around plane (after dive / hit): dimensions fixed
- Graphics: fixed large screen infinite mode texture problem: the backgrounds will appear in a timely manner now (no blue blank spaces)
- UI: background gets darker after pause button has been pressed (for consistency)
- UI: added clarification for plane price (stars)
- UI: main menu resulotion changed
- UI: main menu, credits button replaced to be a bit prettier
- UI: showing exp bar instead of “NEXT UNLOCK: SCORE” at the end of level
- sound: engine sound turns off after player dies
- android: will attempt to login to google play once per launch only. to retry, special connection button will appear in the settings screen
- android: no more toast messages when user cancels connection to google play
Zeppelin explosion intented to make you use dive more often. Here’s the bullet scatter screens:
J0, let me know if the page is still unavailable to you. (And yes, I’m kind of curious where did you get the second link )