I have reloaded TestFPS.
Then after unpacking I renamed res/textures/skybox.PNG to res/textures/skybox.png because of error.
Then game blackscreen stays longer, but…
~/Downloads/TestFPS: java -jar ./client.jar
.......................................
... Initializing Rendering Pipeline ...
.......................................
.......... Creating Shaders ...........
......... Setting Up Camera ...........
..... Setting Up Lighting Engine ......
Error occured: An OpenGL error was already present when the new LightingEngine object was created.: Invalid enum
Detected Intel card.
Vendor: intel open source technology center
Renderer: mesa dri intel(r) haswell mobile
ARB_base_instance supported, using for decal rendering.
....... Initializing resources ........
........ Setting up Game Logic ........
OpenAL initialized.
WARNING: class java.io.IOException when attempting to read image: res/models/barrel/RedBarrel_D.png
Done!
ASSERT: Scalar FS validation failed!
load_payload(8) vgrf13:UD, (null):UD(null):UD(null):UD, vgrf5:F
../../../../../../../src/mesa/drivers/dri/i965/brw_fs_validate.cpp:53: inst->src[i].reg_offset + inst->regs_read(i) <= (int)alloc.sizes[inst->src[i].nr]
Aborted
Also two files were created:
RenderSettings.cfg
(
r_supersampling 1.0
r_shadowresolution 512
r_shadowfiltering 1
r_shadowfilterradius 1
r_width 1280
r_height 720
r_fullscreen 0
post_ssao 0
post_ssaoresmult 1
post_bloom 1
post_fxaa 0
)
and font.png.
Thus, noticeable progress anyway.
UPDATED:
I resaved res/models/barrel/RedBarrel_D.jpg as res/models/barrel/RedBarrel_D.png
and still have:
java -jar ./client.jar
.......................................
... Initializing Rendering Pipeline ...
.......................................
.......... Creating Shaders ...........
......... Setting Up Camera ...........
..... Setting Up Lighting Engine ......
Error occured: An OpenGL error was already present when the new LightingEngine object was created.: Invalid enum
Detected Intel card.
Vendor: intel open source technology center
Renderer: mesa dri intel(r) haswell mobile
ARB_base_instance supported, using for decal rendering.
....... Initializing resources ........
........ Setting up Game Logic ........
OpenAL initialized.
Done!
ASSERT: Scalar FS validation failed!
load_payload(8) vgrf13:UD, (null):UD(null):UD(null):UD, vgrf5:F
../../../../../../../src/mesa/drivers/dri/i965/brw_fs_validate.cpp:53: inst->src[i].reg_offset + inst->regs_read(i) <= (int)alloc.sizes[inst->src[i].nr]
Aborted