Technically, this is not a sroller, because there’s no actual scrolling. Yes, the background slides past, but that’s just visual. There’s nothing in the gameplay that interacts with anything scrolling. So, it’s a static shoot 'em up (like Space Invaders, except that the ship has two degrees of freedom). Just a pedantic clarification.
Simon, in the upgrade shop you can rotate the guns. I usually just set the flanking turrets one unit left/right to get the standard spread fire pattern. With three guns blazing, the enemies usually don’t even have time to shoot before they’re roasted.
Good point.
The “pulse generator” increases the frequency of bullets.
I think I’ll add the possibility to upgrade the lasers (more speed, more damage)
Hm…I dont know what to think about darkening the background, its so nice…
I’ll try to give the bullets more contrast.
If that wont work, I’ll set the background darker…
Good point too… a help-text in the upgrade-shop should fix that
Currently it checks the dimensions of the images (rectangle)
Would this be a good addition to gameplay? Undestroyable objects, like asteroids or space-trash, which the player has to avoid? I’ll think about it. Should be fairly easy to implement…
My vote would be no. Running into things (other than enemy ships) is annoying. In something like R-Type, it’s part of the gameplay, but I’d stick with the non-obstacle approach (ala 1942) for this game.
Or, how a bout a “lighting round” between every few levels. Make it all about maneuvering to get through a “hyperspace tunnel” without hitting the sides (no enemies). Sprinkle some “coins” in the track, so you can powerup afterward.
I know this is quite a delayed reply, but just wanted to report that your applet works much better for me with the Oracle Java Plug-In for Firefox than the OpenJDK-IcedTea plugin in Ubuntu. I can even hear the sound effects!
I’ll post elsewhere how I switched the plugin (without entirely changing the installed Java package in Ubuntu)…
I added a nicer status-bar at the top (showing score, bonustime, energy, and shield-status).
The alien-bullets are now brighter and bigger.
The player-bullets move a bit faster.
And there are help-texts in the shop
Very fun!
I was a little disappointed when my game didn’t revert back to a check point or something when I died!! =[
Also, I wish you offered a 2x scaled version (200% bigger) because it is a very tiny screen space.
Finally, the green things you can collect from destroying enemy ships should stay on screen just a tiny bit longer before disappearing off the edge.