Flesh Snatcher

Hello !

I finishes theorically the last room (let there be rocks !) :

I must say I’m not really satisfied of it, even if I spent 2 nights on it ! Nevertheless, I will let like this for the next demo and work it back later.

Last step : program the enemies :wink: .

:o That looks amazing! Brings back memories of a completely different type of game that I used to play on my Dreamcast :slight_smile:

Thanks very much for being indulgent with me :slight_smile: !
What was this game (for my personnal culture ;D ) ?

It was a ski racing game where one level was inside some caves and your screenshot looks strikingly similar ;D

Hi

I tried your game with my old ATI Radeon 9250 Pro, it worked very well, there were only a very few slowdowns when there were many enemies. However, it does not work on Mandriva Linux 2006, LWJGL complains about GLIBC 2.4 symbol not found.

Hi Julien, thank you very much for your tests ! Yes, the slowdowns are certainly caused by the collision tests which increase exponentially with the enemies…
Otherwise, actually I’m bored of lwjgl and its compatibility problems >:( ! One of these days I’ll try to switch to jogl !

What compatibility problems? LWJGL doesn’t do anything except provide a direct binding to OpenGL. If you have any problems with LWJGL, blame OpenGL and the crappy drivers or blame Linux. :wink:

I just had a chance to try this. I was panic before knowing the movement are RDFG, not WASD ;D

Hello !

@ra4king
Well, the problem with LWJGL is that the old versions are not compatible with recent material (I had to take 2.7 to be compatible with latest computers), and visibly, gouessej seems to prove that recent versions are not compatible with certain old machines and/or OS. Don’t want to troll, but understand me, it’s not simple :-\ !

@ReBirth
Ha ha ! Yes, it could be a bit disturbing but this configuration has the advantage to be compatible with both QWERTY and AZERTY (french keyboards) :wink: .

Otherwise, good news for the demo ! I think it will be online soon, in 2/3 days,
I finished the enemies behaviors, I just have to place them in the map, add few objects and scripts, and here we are !
See you very soon…

LoL fortunately the only weapon I had was deadly enough to make me survive without moving.

Ha ha ! Yes, it’s what everybody told me : too easy !
In that case, maybe you can try the Webstart version , which is more recent, harder, and contains several improvements like pathfinding !

Just because the weapon is so devasting. Change it to pistol will make :wink:

Hello,

here we are, the new demo is online !

It’s playable on http://fleshsnatcher.sourceforge.net/demo/ .

The contents is the first part of the level 2, actually I plan to submit successively every levels as and when they’ll be made, to correct the defaults and/or improve the gaming experience, with your help.

So if you see problems, or things to change don’t hesitate to give your opinion no matter the aspect : bugs, technique, gameplay, design, graphics, sound, etc…

till then, good game :wink: !

@ReBirth
Ha ha ! If you found the level 1 too easy, check this one ;D !

I want but for some reasons I dont like webstart. I prefer jar over applet too ::slight_smile:

Oh ok ! I’ll put a jar version on Sourceforge tomorrow :wink: .

Wow you really improved it a lot! One complaint is that it takes way too many bullets to kill an enemy. Also, you should make some sort of checkpoint system. Restarting from the beginning because I accidentally fell off the map is annoying :slight_smile:

@ReBirth
Done ! I just put the standalone version online, with also the current sources, on http://sourceforge.net/projects/fleshsnatcher/ :wink: .

@ra4king
Hey, thanks a lot for your test, and your fast answer !
For the enemies, ok I note it down, I’ll make some tries :wink: .
For the checkpoints, well I don’t know if I’ll succeed to implement it accordind to the appli achitecture :-\ … Do you think health-packs would be adapted, that would be much easier to do for me (who said lazy ? ;D ) .

Well make it so each “level” is a checkpoint. So if I killed all the enemies in the first “level” and go through the door, that’s a checkpoint. If I fall at the next level (the one with the big floating rocks), I just restart back at that place.

Health packs would be very useful too :slight_smile:

Hmm, that means I should save somewhere the game entities states … Said like that maybe it shouldn’t be so difficult ;D . Go on, ok, I’ll try it !
I also adopt the health packs :wink: , thank you.

Hoho great work. I have no other suggestion except one same as ra4king, checkpoint. Although I lose rarely (FPS is my field of game) 8)