Flash, Java, or both

You forget you’re talking about computers here. Its already a miracle that the Java platform survived for so long (I guess Javanoids are really persistent), in 10 years time the technologies available will be vastly different and WebGL will be a legacy thing that never quite made it. We won’t care, we’ll just be using the next hammer stapled to our hands. Perhaps “HTML 6” which is the main driving force behind WebOS which replaced all operating systems and web browsers in one swoop.

… perhaps I should be registering some domains and laying down some patents.

I want to start learn it to use Unity.

WebGL support on mobiles and tablets is worse or inexistent:
http://caniuse.com/webgl

Unity doesn’t really use true Javascript. It is similar but more restricted and uses OOP constructs instead of that prototype stuff.

Perhaps you can try to use C# instead? They say it creates better and faster bytecode than “Javascript”/Unityscript

Rendering a bunch of translucent quads (vertex limited? fragment limited? …?) - higher is better…

Note: ‘2D’ means hardware accelerated (!) HTML5 Canvas

Source:

goooo opera ^^

WebGL speed is the same with Opera 12 and Firefox 12 but it’s faster with Firefox 14 b7 and even more with Chrome 19.

Getting better all the time.

Just… Javascript though. Eeergh. Why can’t I like it?

Cas :slight_smile:

Yeah, I know the feeling… But I changed after coding a game in it. Netbeans is also surprisingly good for editing JS, but you probably already know this :wink:

Huh. Wouldn’t think NetBeans would be good for JS. Maybe I’ll try it…

UnityScript? I think it’s only C#, Js, and something called Boo. I don’t understand three of them, that’s why I have to make a solid decision first before jump to Unity.

Until Eclipse 3.7 there was also a javascript edition of Eclipse. Seems to have disappeared in the new Eclipse 4 though… Anybody had an experience with it?

I get stuck at a much earlier point. At the “why do I want to write a program that only runs in a browser?” point.

Maybe I should take up playing cards and talking about walking up hill to school in the snow in bare feet, etc. etc.

Yes, it has a lot of useful features like: auto indent, code completion (pretty good), “go to definition”, rename variable/function (works best with local variables though…)

Not as good as the Java support though (surprise, surprise), but it is far better than using Notepad++ or a lot of other editors.

Here is a good comparison between “normal” JS and Unity JS
It seems to be better to think of Unity’s JS as a completely different language than standard JS.

It is probably easier to switch from Java to C# than to Unity JS. Boo seems to be similar to Python, which is perhaps better known :slight_smile:

Yeah, the Boo syntax was derived from Python.
That link doesn’t load for me :frowning:

I imagine as long as you compile it down and include the runtime, you’re able to use any .NET language on Unity, such as F#, Nemerle, or IronPython.

I translate that as follows: why do I want to forgo writing programs altogether and in stead script an existing program to do stuff for which it really wasn’t designed?

That’s part of it. The other part is: in a brower…why? I don’t want work or live in a browser. To me this is the new equivalent to the kids that wanted to do EVERYTHING in emacs in the 80s.

Yeah, we’ve already got applets, right? Right??? :wink: