[quote=“namrog84,post:2,topic:36902”]
I disagree; if your aim is to get lots of users then you should build it with the aim to get lots of users. If you don’t get users, then you’ve failed your aim and did it wrong. That is not to imply there is a formula, and most (but not all) popular games also tend to be good games (even if they are not that ground breaking), but there are things you can do to help make it more desirable to play.
Angry Birds is a good example. I’ve played lots of those catapult style games, even before Angry Birds was out. Angry Birds graphics are not that ground breaking, but they are polished, where as most of the clones I have played have always had ‘programmers’ graphics. The idea of shooting birds is also much more novel then just boring rocks. I’d bet if Angry Birds was just ‘Generic Catapult Slinger’ with worse graphics then it wouldn’t have sold anywhere near as many copies, and it’s that sort of thing that I am referring to when I say there are things you can do to make a game more popular.