Ah dont worry m8.
;
Err, can i ask you something?
Does libdx already have the mainthread to run gameupdate(); then gamerender(); or i have to do it myself ?
gameupdate() and gamerender() aren’t libgdx methods. ???
However, libgdx calls render(), create(), destroy(), etc. for you automatically.
Oh, ok. So all i have to do is put the methods there… well that helps a lot
I will try to make something.
Hey, ty!!!
I would ask about the collisions with this API, but… i dont want abuse >.>
Not abuse if you try to find the answer first. Anyways, with libgdx you can either choose to make your own collision system, or go with box2d, which is a popular 2d physics library originating from C++ (ships with libgdx). If you’re going to use that I would also recommend Aurelien Ribon’s Physics Body Editor that allows you to make more complex shapes easily in box2d.