Have you fixed the crouch shooting height yet?
@Archive
Not yet, but I will soon!
I did a bit of work on the game this week
- Worked more with player visibility
- Created server-sided ammo
- Created game-mode system on server end
- Created game timer
- Wrote environment mapping system
- Added recoil
- Server can now load have custom maps.
- included server in game download.
- Serverlist supports custom servers
- Added connect/disconnect commands to client
It is uploading right now. It will be done within the hour; my internet is quite slow.
I released another update just now:
- Server-sided inventory system.
- Added AK47 (animations not complete)
- Added knife (not programmed)
- Made a new map. It is 70% complete.
- Added leaderboard. Press Tab
- Fixed bug with old spawn locations not being destroyed between map changes
- Added texture size option
Today’s update:
- All player movement variables (from the console) are checked on the server-side as well. So, you can not use reflection to change them.
- A server with “g_cheats” set to 1 will allow any player variable to be changed
- Fixed memory leak between map loading.
- Fixed issues with lag compensation
- Created “autoexec” file. If there is a file called autoexec.cfg in the games directory, when the game starts it will read this file and put each line into the console. This is useful for having specific console commands run on startup (will work for server too)
- Added a little more detail to the Mainstreet map
- Fixed an issue with the server teleporting players (spawning). This also fixes an incorrect “rubberbanding” when you lag.
- Added texture size setting to options menu
- Fixed a display issue with the scoreboard
- Fixed JVM crash
The server-sided variable check does not prevent against hacking. It only prevents users from changing some specific player movement variables via reflection ( gravity, acceleration, friction, run speed, noclip, third person, ect )
This weeks progress:
- Added map loading music.
- Added game winning/losing music.
- Added crash log when game fails to start.
- Made aimed in and moving animation look nicer.
- Fixed some crash bugs on the server.
- Fixed some crash bugs on the client.
- Added more detail to shipment map.
- Made proper hitbox system.
- Other players now have footstep sounds.
- Added “winner” to the FFA gamemode.
There was a bug in the last version that I released, that I never found. Basically, no one on the last client could connect to the server running on my server box. hah.
That’s fixed :point:
I can’t test the Game because my PC don’t download it.The Download always abort
EDIT: Any Answer from the Author of the Thread ?
Could anyone download it ?
Seems to be working fine for me. I changed the download link as we talked about in our PMs
Thank you that solved the Problem