Fighting Game, Online

yea i gotta say you guys are great! All of you just hilarious 30ms is funny because 1 second is 1000ms. Even if i could push the button that fast it wouldent be thinking it would be sheer luck. Now the 200ms i can belive that makes a big difference but 30ms could be explained away in mistakes on your parts. As far as Q3 and world rendering compared to tekken, i would think that most of the world generation would be client side if not all of it would be. Now im not sure how they run Q3 but i dont think it would be horrible to assume that the only thing going over the network durring play are player positions and object positions in the world. As all of the world details would be loaded previous to the match begining to cut down on unnessicary bandwith usage.

Again thanks for the laughs, even if im not totally right on this you guys are great.