That’s really weird…
It’s a shame… This whole game is pretty cool and innovative!
Although I can’t play it, here’s +1 for the idea ;)!
@Simn did you actually try to run the game after exporting it? I make that mistake a lot I forget to check if it actually works correctly and I leave minor game breaking mistakes
If you can’t launch it, here’s a little video:
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Seems like a lot of fun. +1 for the awesome idea.
cant wait to try this out and get the 10 points on expert ;D
I just got to ask this question again: Is there anyone who actually managed to run the game (and if, how did you do it)?
Gave a friend the link to the game and he managed to run it straight away (on OS X)! ;D
Am I missing something or is this just 4 tetris games at once basically? I watched the video and I did not get the Fez+Tetris impression at all.
It’s basically that, yes. I understand what you mean with your post, the mechanics could be more similar to FEZ. But then again, as I said, I just wanted to finish it, and therefore compromises has been made.
If you post the shader maybe we can figure out what is wrong.
The shaders are included in the download (res/shaders/). The view.vert/view.frag is for the GUI and world.vert/world.frag is for everything else.
it runs perfectly fine for me (WinXP)
realy nice work, though it lacks out all drawing (like a grid computing application for gpu)
Cool!
Could you specify a bit more what you mean?
erm sorry, I think I spelled it wrong - everything starts to lag, a bit at least, e.g. scroling down in firefox on a webpage. I encountered this problem before with applications like Collatz (http://boinc.thesonntags.com/collatz/), ATI GPU
I think you need to limit the framerate or release the GPU (like the Thread.sleep in your game loop, just for GPU) - I dont realy have a clue about OpenGL
The frame rate is capped to 60 FPS, so I don’t really understand why it’s happening. :-\