Faster, smaller, simpler: yours for $99

Yes, that would be called LWJGL wouldn’t it >:( ???

Cas :slight_smile:

that whould be called a waste ;D ;D

[quote]Okay,

So what about gamecube? :slight_smile:
[/quote]
We have engineers available to port a licensed Sun JRE to any game console or whatever platform capable fo running it, and to retarget our compiler to that platform. What we do not have is money to finance the associated licenses and especially sales/marketing. And without that, it would make no sense for us to finance the development effort either.

So if Nintendo or some third party wishes to finance licensing and care about marketing (or just cover our development expenses and have the GameCube JRE included in the respective SDK), we can certainly supply our expertise and engineering force. Otherwise - we feel the real demand for Excelsior JET for Linux, but not for Excelsior JET for GameCube/PlayStation/Xbox/Apple][/etc.

Have you approached Sun to see if they’ll at least part-sponsor your efforts? I know it’s not what they want, but it’ll help them get where they want to be a lot faster!

Where can I put my order :slight_smile: ?

Shame nothing came of it :confused:

Cas :slight_smile:

I joined these forums late :frowning:

I agree, to bad nothing came of it. This would be a god send for Java gaming because despite what many people on this board thinks…not everyone likes to install Java, infact some people won’t…ever. Everything that makes using your game more difficult means less sales you will get. Without EXE compilation, you will be forced down the route of doing a custom JVM installation as part of the install of your program…more work (not needing that would be worht the $99 bucks right there).

Distributing as an EXE, even if I can’t use Swing or AWT would be worth my $99 bucks and worth building my own GUI (which I would anyways).

Without tools such as this, we have no way to get to the platform systems :frowning: For our C/C++ counterparts, this is a non-issue…for us… a dream :frowning:

Don’t I bloody know it.

Cas :slight_smile:

[quote]I joined these forums late :frowning:
despite what many people on this board thinks…not everyone likes to install Java, infact some people won’t…ever. Everything that makes using your game more difficult means less sales you will get. Without EXE compilation, you will be forced down the route of
[/quote]
Prove it. No, seriously. 2 years ago, when we first talked about this issue, it was seriously bad. Nowadays it’s getting particularly hard for me to find machines with no java on (e.g. you wouldn’t believe the difficultly I’ve had trying to find people with “real” machines with no java to test the auto-install for JGF).

Personally, I don’t think you care any more about the people without java, they are just too minor and/or non-games-players (dont quote “hardcore” at me: I mean they’re people who will never play any game) for me to care. Gross generalization, of course, but my impression is we’ve got the vast majority of our possible audiences already with a JVM installed now.

PS to anyone who comes in later: I’m ignoring MS JVM 1.1.7 here…

Turns out it’s rather less, and it also turns out that they hate webstart with a vengeance. According to my logs, a webstarted game is more than twice as likely to only be played once than a downloaded version. And for every good bit of feedback I get about webstart I get 200 disgruntled people giving me shit about it. I don’t blame them.

Cas :slight_smile:

^^^ What he said

[quote]Turns out it’s rather less, and it also turns out that they hate webstart with a vengeance. According to my logs, a webstarted game is more than twice as likely to only be played once than a downloaded version. And for every good bit of feedback I get about webstart I get 200 disgruntled people giving me shit about it. I don’t blame them.

Cas :slight_smile:
[/quote]
I think it’s more because they don’t know what it is.
I have been coding java on and off (as a hobby) for almost 5 years now and I didn’t know webstart until last month when I came back to java (after a 2 years break to make games in the unreal engine).Actually there’s absolutely no way to know about the existence of webstart unless you go to the Sun website, I never heard about it in the mainstream computer news and I’m sure that more than 80% of computer owners don’t know about it.
Now if it was more widely used I’m sure people wouldn’t bitch so much about it, because after all it’s not very different from Flash , it’s just that people don’t like to install new protocols on their machine.

I also think that not all games should be webstarted : packaging is a very important part of selling something and using web distribution actually has the effect of making the product look “cheaper” in the eyes of the consumer.
People think that if they can play something from a browser window it’s not worth paying for it, and they are right.There are so many java and Flash games on the internet already.
Even if it is a free game people (like me) tend to get bored when they see a flash or java game (too much exposure) and unfortunately webstart falls in the same category.
When they download and install the game themselves people tend to feel more secure (especially if they are paranoid about virii and trojans) and they know they can uninstall it easily if required.

Time to start a “webstart sucks” thread.

Cas :slight_smile:

They should hang the genius who had the brilliant idea to spam the “add/remove software” registry every time you run anything in webstart >:(

I am not quite sure why I should use/buy such stuff?

With some coding-care in mind I also can use GCJ which is really cross-platform and available also for Linux which is no market for you and mac wich you don’t need to support because they deploy a JRE.
If you take care GCJ is as speedy as jvm-client in algorythmic code.
Or other tools like jcvm which generates C-code out of Java, compiled with the Intel-C compiler (with profile-driven compilation) a ombination no one can beat.

I know jcvm works for now only with GCC, but hey its fully OpenSource - there are just a few things that need to be changes and it would work great.

Why buy something which is already there for free?

lg Clemens

Because GCJ is, frankly, crap compared to Jet. In every respect.

Cas :slight_smile:

Well, thats your opinion - mine is that its great.
Found a bug -> get the code and fix it -> GREAT!
Its also quite fast, saw some algorythm benchmarks and it performs quite well.

It’s not based on SUN codebase at all, which means I can hack it at the same time as hacking another free jvm, which is not allowed with sun code.

lg Clemens

What ever happened to this? Not enough demand? :frowning:

Not enough demand, and who cares anyway now, got Molebox…

Cas :slight_smile: