Endure Island Survival [LIBGDX]

Enemy Radar and health bar added. I will try to add a demo soon:

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I like the radar! Just wondering though, why is the character named Korea man?

I like the radar! Just wondering though, why is the character named Korea man?

A friend of mine made him for me, he looks a little like Psy hence the name. My art skills are limited. If I had a full time pixel artist helping this project would move so much quicker

May just save some money and pay for art.

A friend of mine made him for me, he looks a little like Psy hence the name. My art skills are limited. If I had a full time pixel artist helping this project would move so much quicker

May just save some money and pay for art.

Please follow me on twitter for regular updates and help make some game decisions:

https://twitter.com/CarelessLabs

Thanks

Please follow me on twitter for regular updates and help make some game decisions:

https://twitter.com/CarelessLabs

Thanks

Still working on the game, slight shift in direction; aiming for a leveling / crafting / wave survival shooter.

Updated LibGDX and started writing all the code from scratch, learned a lot setting up the project and felt my code could be neater and do with a huge refactor.

Also going isometric so having fun writing a new object parser using the MAPS API and polygons rahter than rectangles.

More soon! oh and I have a pixel artist helping me now

Still working on the game, slight shift in direction; aiming for a leveling / crafting / wave survival shooter.

Updated LibGDX and started writing all the code from scratch, learned a lot setting up the project and felt my code could be neater and do with a huge refactor.

Also going isometric so having fun writing a new object parser using the MAPS API and polygons rahter than rectangles.

More soon! oh and I have a pixel artist helping me now

After playing around with this game for a while I decided to rewrite all of the code and change the idea significantly, its going to be more of a survival / shoot um up but with crafting, leveling, and defending outposts from wave attacks.

Got working on the new code and implementing the old features, but something new is the inventory system (All graphics are place holders)

i313oJh7S3Y

Your work looks great but I drop the Minecraft UI and textures asap.

“(All graphics are place holders)”

Once the mechanics of the game are in place I will be doing so of course, just using a texture pack until then. I tried working on art and code at the same time and progress was too slow.

Okay, but could you get back to that futuristic look after that?
How in the world did you go from a cool

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/601840_10151651751072068_1569890856_n.jpg

To korea man in minecraft?!

haha fair point, once the game is running how I want it I am thinking of paying for the art to be done, looks like I might need some new placeholder art before I get slated.

I will replace the temporary art; back to the game though. Next on the list of things to do is use the items in the Inventory and pick items up.

I am thinking of allowing items to be placed in the world, first off simple items that will be used as a line of defense.

After playing around with this game for a while I decided to rewrite all of the code and change the idea significantly, its going to be more of a survival / shoot um up but with crafting, leveling, and defending outposts from wave attacks.

Got working on the new code and implementing the old features, but something new is the inventory system (All graphics are place holders)

i313oJh7S3Y

Your work looks great but I drop the Minecraft UI and textures asap.

“(All graphics are place holders)”

Once the mechanics of the game are in place I will be doing so of course, just using a texture pack until then. I tried working on art and code at the same time and progress was too slow.

Okay, but could you get back to that futuristic look after that?
How in the world did you go from a cool

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/601840_10151651751072068_1569890856_n.jpg

To korea man in minecraft?!

haha fair point, once the game is running how I want it I am thinking of paying for the art to be done, looks like I might need some new placeholder art before I get slated.

I will replace the temporary art; back to the game though. Next on the list of things to do is use the items in the Inventory and pick items up.

I am thinking of allowing items to be placed in the world, first off simple items that will be used as a line of defense.

Ok I have quickly updated the look of the game even though this will change significantly at some point in development.

Thanks for the feedback though appreciate it and was a valid point.

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/1098206_10151820927367068_446954437_n.jpg