Dropping tiles

Glad to hear you got it working.

For recording games I usually use the Open Broadcasting Software which supports recording as well as streaming. Videos are large and the size depends on the amount of pixels changing (for example a video of a non-changing white wall doesn’t take up as much space as say, an FPS game where things are changing constantly). Don’t get too worried over how much space the video takes up, unless you’re really tight on hard drive space in which case I think you have better things to delete for. :stuck_out_tongue:

Cheers for that, will go download it now.

Next for game after fixes is to put night/day cycle in, would this be best with a shader?

Ta.

Did short video - sorry about the naff quality - game does run 60fps but recorded in 30fps. I lit the water up so can see the effect.

Please watch video’s in HD.

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Simple dynamic lighting:

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Looks great!

One tip with OBS: you can change the resolution it records at. I think it’s by default 1080p but you can set it to your game’s resolution.

Many thanks,

It is looking good. Just wanting now to reduce the objects stored in my 2d array so they don’t take as much space…