Directions, LWJGL, JOGL, Signal and Noise

IMO XML is not a universal hammer.

At least it’s a nice universal prototype hammer :wink:

OT: Is it me or did Jeff’s spelling improve? ;D

I got a new boss whos nagging me about my typing in public. (This is a GOOD thing :wink: )

And there was me thinking someone had just swapped all your keys around again.

Cas :stuck_out_tongue:

[quote]Is it me or did Jeff’s spelling improve?
[/quote]

[quote]I got a new boss whos nagging me about my typing in public. (This is a GOOD thing :wink: )
[/quote]
Mmmm, MacOS X has this nice feature where (most) any text input area can have “Check Spelling as you type” enabled and Safari 1.0 will remember which state you last left that in. (I think there is a plugin for Internet Exploder that does something similar.)

Cool! Where do I turn it on?

JK

[quote]Cool! Where do I turn it on?
[/quote]
right click a text area in Safari, expand “Spelling” from the pop up menu, select “Check Spelling As You Type”. Then mispeel a word and it should get underlined with red after you press space or some punctuation.

I used to turn it on all the time with the beta Safari’s and it became a habit but then one day I notice it was just already on after I had upgraded to 1.0. I may have enabled it some other way and didn’t know it. So intuitive I wasn’t aware of how I enabled it. ;D

Terrific!

Thanks!

JK

I will mainly reiterate that we are here to try to solve game developer problems. Some problems are easier to solve than others. Some take much longer to solve than others. We will update you with the most information that we can when possible.

The most important thing you all can do is make great games and technology demos using Java. If its cool, we will showcase it and give you some great press. The more content the better.

As for Java 3D, it is not dead. No one ever said it was dead. Sun is a big company. Different organizations have different priorities, and resources are tight. We are working on the whole J3D issue to try and do what is right for the tremendous number of developers using J3D. Just hang tight for a bit longer. When we have an answer, you will be the first to know.

Okay… hanging tight! :slight_smile:

And thanks for the ray of hope! :smiley:

Doug Twilleager writes:

[quote]As for Java 3D, it is not dead. No one ever said it was dead. Sun is a big company. Different organizations have different priorities, and resources are tight. We are working on the whole J3D issue to try and do what is right for the tremendous number of developers using J3D. Just hang tight for a bit longer. When we have an answer, you will be the first to know.
[/quote]
That’s the best news I’ve heard in a month of Mondays. I’ve spent quite a long time learning Java3D. And I know the time I’ve spent pales to the amount others have done. It would be a shame to see all that work get tabled.

If Java3D is EOL’ed at some point, it would be nice if there were first a scenegraph framework built on top of jogl and joal that was a compatible, or at least similar API. This would make porting existing applications less painful. The distribtion of Java3D has been hard enough and we’re still waiting for a decent (legal) solution.

Projects like the ones David, Shawn and Artur are working on are great, but serious projects cannot leap to these solutions. A hobbyist can happily play with one-man/small team OpenSource APIs. But larger groups and companies would be foolheardy to adopt these at this early of a stage. The political battle to adopt them once they become mature is hard enough.