Thank you. It’s not that I’d need the source to use the exporter, anyway? This one exports to java, but does it need Java to export? To call it up, for example?
Nope. The exporter is C++ and only runs under Windows. As does Milkshape
I’m working on an example on how to load models + animation from my exportet format. in java
[quote]Nope. The exporter is C++ and only runs under Windows. As does Milkshape
I’m working on an example on how to load models + animation from my exportet format. in java
[/quote]
Good to hear. I’ll have to make a demo game of sorts starting to learn opengl from scratch, and I surmise it would be much easier if I could do it not making every single 3d object from scratch as well, so a modelling tool seems in order. Of course, to make things more complicate, I’m used to work with java, hence the adoption of jogl. ^^;