[quote]Yes, there’s an OSX implementation.
[/quote]
Well I don’t have it, and I bet 99.999% of your OSX customers won’t have it… so for sure you are forced to distribute it with your game. So what you say, you can make a cut down version… sure then you have to support a cut down version on all platforms along with your LWMGL implementation. The only advantage over Java is your download times… which we all know are rapidly becoming inconsequential since everyone is moving to high speed access. It jsut makes no sense to me to put any effort into mono. You know it’s future is doomed from the start because MS will be sure to doom it when the time is right, and you already have everything working in Java. It just makes no sense at all.
It’s funny how the same sort of whiners that claim Java isn’t “open source” have no problem supporting the work of the devil (I AM anti-microsoft with very good reason, I’ve seen what they’ve done and it pisses me off.) with their own CLR implementation, when they CAN just as easily make a runtime that runs java code.
Has the Java generics implementation actually caused you REAL problems? Or are you just complaining because it isn’t perfect and it might cause a problem for you maybe 0.01% of the time?
When you claim that you aren’t going to be getting Java on a console EVER in a capacity that you can use, do you know that or are you speculating? And even if you had Java on the consoles TODAY, do you have a way of getting your game on to the console? How many consoles are set up to download games from the net? Every console owner I know has to go buy/rent a DVD or CD.
I’ll agree with one point though… the GTG appears to do nothing from this point of view. They have no time to maintain this site, they were asked to keep us up to date with a weekly bulletine and that happened for all of one week many months ago. But they claim to be really busy doing stuff… in a Wally of Dilbert sort of way as far as I can tell.