Community Real Time Strategy Spec

http://nehe.gamedev.net/

There are a lot of OpenGL tutorials here. The web page is written with C++ examples, but at the bottom of each page there are links to conversions for the tutorials. The first 30 have LWJGL versions. You can go to the LWGJL Forums or come back here with any questions.

I have downloaded lwjgl but now waht I cant figur out how to install it(if that is what you do) do I copy it somewhere?

http://www.lwjgl.org/installation.php

just remember you don’t install it (especially not in jre ext folder), but instead extract it somewhere on your computer and link to it with a vm argument.

I ahve now and I am about to test it. will say if it works.

do I also need ot get openGL or just lwjgl? cause it cant find the packageimport gl4java this is in lesson 1 of the tutorial you showed me. wich by the way, did oyu write that? cause somewhere it said thanks to captainJester.

thx in advance

you only need lwjgl, you don’t have to install opengl.

as for the tutorial, i think you might have the wrong one since gl4java is a different opengl java binding.

if you want good lwjgl tutorials i suggest you avoid the ones on the nehe page since the source code is pretty messy on those ones, instead try the nehe tutorials from http://bloody-blades.de/?page_id=3 the code is much nicer, however the Devil library is used on both those tutorial ports which is no longer part of lwjgl 2.0+, you’ll have to use something like the slick-util library to load the images and just substitue it in parts where Devil is used.

As for good tutorials i recommend you start with the space invaders example that comes with lwjgl it has nice clean code and its easy to pick up, other good places to find nice code for lwjgl is on the http://www.lwjgl.org/demos.php page.

And the Red Book is a must if your new to opengl.

k thx, I cant try it right now causee I am in English class :/. and lwjgl.org is blocked :(. so I will try it as soon as I get home :).

I am nto sure why they havent bloked this forum yet though. but heck ti si fine by me.

ok I got lwjgl working :slight_smile: hahaha. btw is there another forum where you guys are talking. casue no1 is saying anything? I am going to continue learning lwjgl.

the lwjgl irc channel (#lwjgl on freenode) is a very nice and active place, you can get lots of info and help from there.

hwo do you do irc in windows? I know how in linux :confused:

Number of different programs are available on windows such as XChat, Mirc, trillian, Chatzilla(firefox extension), etc.

Where you can’t use external programs(blocked ports, etc) theres a few web services available that allow you to use irc such as Mibbit, however they are not as nice as having a standalone irc application.

seriously thouhg is this a dead topic. cause bobjob has not said anything since I came. CaptainJester hasent talked in a few days. it is just kapta and me, and I dont even know if he is ont his project.

Ah, the young and inpatient.

Thats a fair enough question. I wasnt planning on “new” programers joining, Id rather not spend my time teaching, as there is an abundance of resources on the internet.

That said, As there is still minimal interest in the programming side of things(for the RTS), I wouldnt mind continuing the game closed source, and joining the Space Trade community project.

If someone would like to continue a public RTS project there welcome by all means. As for myself Ill continue to program the RTS using my own engine. I asked gameless if he would still be interested in modelling for a closed source version, and he is.

As for my own community input, ill be making models, and tweeking them, for the Space Trade community project, as well as a little bit of coding were needed.

ok. I am glad hat I tried this out. cause I am learning LWJGL. :slight_smile: