Ok, I can’t see this working if we aim at making it accessible to every level of ability from the outset. So:
- We need to agree that we’re not aiming to educate the total new Java programmers.
- The project needs to be big enough to support a bunch of reasonably competent developers
- Most of the ideas are falling in the 2D camp, probably for good reason that it sounds easier. Let’s go with traditional model/view split so we can change it later on. I’m a little worried something 2D isn’t going to excite the world unless the pixel art is top notch.
- Multiplayer/Network/Interweb integration of some sort seems to be a must to make it interesting to the current world.
- There have been lots of ideas for games though there do seem to be some general categories - Space Trading, RPG (be it Zelda, modular, etc), CloneAClassic.
I’ll open votes on these points on Monday (and anything else anyone comes up with over the weekend). After we have some direction we can start fleshing out the game and go from there (including getting people signed up to be involved where and when they can).
Finally, if anyone else wants to push this along that fine too. However, I’m happy to keep on trying to organize the effort.
Kev