Hm… I was thinking academic more referring to talking over ideas and coming to a conclusion, but yes you’re right in many cases I don’t think an overly long time about what I’m saying. As for the condescension, it wasn’t at all intended. And I don’t think that was ill informed either. I just searched the forum for “generics” in posts by kevglass.
http://www.java-gaming.org/index.php/topic,8132.msg71311.html#msg71311
[quote]one of the benefits of not using generics, ick!
[/quote]
http://www.java-gaming.org/index.php/topic,6441.msg57663.html#msg57663
[quote]I don’t like generics
[/quote]
http://www.java-gaming.org/index.php/topic,6164.msg56424.html#msg56424
[quote]They’re easy to misuse
[/quote]
http://www.java-gaming.org/index.php/topic,7180.msg63294.html#msg63294
[quote]Just don’t use generics. They’re a move toward bad programming anyway
[/quote]
Now, I’m posting all this just to emphasize the impression I got from Kev, and not that I was trying to throw out wild opinions about what someone else thinks (which admittedly I am still doing to some extent). I will also be the first to point out that in many of the posts I quoted Kev’s main point is not that generics themselves are bad, but that they allow programmers to do dumb things. So he doesn’t like generics because of different reasons than I mentioned.
All that said, though, I am totally aware that I too often will evangelize a point I remember reading on this very forum, but I turn out to be mistaken. I get carried away with the interest of having a discussion. I will continue to try not to discuss something as an informed individual unless I do in fact know something about the subject from my own experiences. I will also point out that my skill as a software engineer has never lied in a deep knowledge of the compiler or the OS or anything like that as your knowledge is based in, Riven, but it is in making programs come together quickly and cleanly in an intelligent fashion. I usually only worry about the underlying mechanics of what I’m using if I need to know them. So, like I already said, I should probably stop giving advice about underlying mechanics and stick to giving advice about making games.