Clash Tune : tune your armies, clash enemies !

I don’t see any reason why it’s not compiling on your computer…
could you give me some infos about your hardware ?

AMD Phenon II X4 965 Processor @ 3.4 Ghz
Windows 7 64bit
Radeon X1950 Pro (w/ latest drivers)
Java 1.7.0_21

new version ! new visual effects !
and a lot of bug fixes of course…

have fun ! :slight_smile:

@titoasty

Got this error as I run the latest nightly.


Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: ERROR: 0:321: No matching function for call to max(int, float)
ERROR: 0:322: Use of undeclared identifier 'halfDotView'
ERROR: 0:336: No matching function for call to max(int, float)
ERROR: 0:337: Use of undeclared identifier 'halfDotView'

	at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:151)
	at com.clashtune.engine.rendering.pipeline.GrassShader.init(GrassShader.java:570)
	at com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider.getShader(BaseShaderProvider.java:37)
	at com.badlogic.gdx.graphics.g3d.ModelBatch.render(ModelBatch.java:275)
	at com.clashtune.engine.rendering.pipeline.Pipeline.drawModels(Pipeline.java:733)
	at com.clashtune.engine.rendering.pipeline.Pipeline.flush(Pipeline.java:434)
	at com.clashtune.scenes.battle.layer.BattleLayer.draw(BattleLayer.java:715)
	at com.clashtune.engine.Layer.draw(Layer.java:192)
	at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:110)
	at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:56)
	at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:183)
	at com.clashtune.engine.Director.update(Director.java:79)
	at com.clashtune.ClashTune.render(ClashTune.java:89)
	at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
	at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

@SHC, it should be fixed now !

I have no clue how this has not been appreciated more its such a fantastic piece of work. I enjoy and am gladened by the fact you are actively debugging with help from the community and the amount of effort and skill gone into this is fantastic. Well done mate!

@lcass thanks for your words!

Actually it’s quite hard to debug the game because the aim is multiplayer battles.
So I plan to code a simple AI and a basic matchmaking server to help players trying the game (I don’t even know how many people have tested the game, and for this type of game, it’s hard to try it when you can’t really play. I mean a RTS needs good AI and a lot of active players)

@titoasty

Same error still. Here’s the complete log.

http://pastebin.java-gaming.org/99f7d34028d

@SHC

found it in another place, now I can’t find it anymore so it should be totally fixed :slight_smile:
thanks for your help !

@titoasty

It’s working now.

Wow this game seems really cool, the characters are animated in a fun way, really good job.
I cant wait to see more rts components, like gathering resources and building pixel stuff.
Try to wait with minor updates, people will love this game if you suddenly come out with something big (like the stuff above).

thanks RobinB.
I’m actively working to achieve a very stable version with a matchmaking server (I hope in two weeks).
When the game will totally be playable, I have plenty of ideas to implement !

graphics improvements and matchmaking server !

you can now create and join games with players on internet :wink:

back in the race !

I’m actively working on the network and stabilization is veeery near !!!

all new version with totally new UI !!!
enjoy :slight_smile:

Looks very good!
But some actual gameplay would also be nice! :wink:

here is a short video of units wandering and day & night cycles :

xPf5OQ3j6jE

more will come soon !!! (when my brother will be available to test and record an online multiplayer game :wink: )

working on a new logo, here is the actual one that really needs to be changed…

any ideads ?

new test :

Imo the old one is a lot better. But that’s just my opinion. :slight_smile:
About the game: Brilliant! I’ve played around with it a bit and it’s absolutely gorgeous. I’m also working on an RTS for a few days now and I have to say it’s really not an easy genre to make games in. Good job. :wink: