yes, all the “unknown” block meshes are drawn with black&yellow cubes.
a big update will come in the next few days, with… trees !
and a whole new army editor !
and working 3d !!!
nicely done! The UI is very fluid and the map editor is really straight forward. On the graphic side, all the game units are drawn as sprite instead of the 3D objects, is there any setting to change that?
@titoasty
Please upload to mediafire or something and give the link to me. Also to note, we’re having severe power cuts (almost 10 hours with no power) so it may take me a few days to actually get them working.
The screen shot from the opening post shows trees, units being rendered as 3D objects, but when I tried to to add stuff in the editor, everything is rendered as sprite.
I’m too curious to learn what is the problem. Can you give the command line with which you compiled for windows? This is because I can compile a hello world application with no errors.
I’m going to try creating a project in xcode. I ran those command lines from a JNI tutorial which is actually for linux but I thought the commands would be the same.
Using multiple source files, it had the same error with the command lines you sent. So I merged all the source into one file, fixed some includes. Now one of the two errors is gone. The output is
localhost:pathfinderosx sriharshachilakapati$ gcc -I/System/Library/Frameworks/JavaVM.framework/Versions/A/Headers -O3 -Wall -c -fmessage-length=0 -o pathfinder.o pathfinder.c
localhost:pathfinderosx sriharshachilakapati$ gcc -D_JNI_IMPLEMENTATION_ -Wl, -shared -o libpathfinder.dylib pathfinder.o -framework JavaVM
Undefined symbols for architecture x86_64:
"_jumpPointSearch", referenced from:
_Java_com_clashtune_pathfind_Pathfinder_jumpPointSearchNative in pathfinder.o
(maybe you meant: _Java_com_clashtune_pathfind_Pathfinder_jumpPointSearchNative)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)