Cool, I will have to give it another go later on
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Cool, I will have to give it another go later on
// Json
thx.
I am kinda not sure what to add next, could you guys give me some ideas ;D
Quests, bosses and what not, maybe more weapons, what exactly will the shop offer?
// Json
items, havent you seen it?
I am about to add a selling function.
so if the shop is open and you press on something int he inventory it gets sold.
it is sold for 2/3 of what you can buy it for.
k, version 1.8.1 is out.
you can sell stuff now :).
I took out the items at the bottom of the base, cause otherwise you could just pick up stuff and then sell it.
anything past lvl 2 does NOT work.
I had blanked lvl 3 so it is all screwed up.
It was during the process of making new levels.
enjoy.
about the quests, I have actually though about how I am going ot do that.
I will give it a shot ;).
something that will make quests easier:
1.8.5 is out!
It doesnt seem like such a big jump, but with giving npc the ability to chagne the room is big. This will help with quests like I said before :).
talk to the guy on the left, he will take you to his house, then talk to the guy there, he will take you back.
its getting soo good. Nice job on the pngs. yeah paint wouldnt do it of course you would need layers
you might want to add a loading level screen, for that big one you had it took a couple secs of loading, i thought it crashed.
Also maybe add a hotkey for the fireball and inventory hotkeys like 1-9 for slot 1 hit 1 etcā¦ or create a hotkey area for someone to put their potions in hotkey 1 slot etcā¦thats up to you but it would be nice
good job keep it up. everyday there is new stuff which is cool.
thx, glad to know you like it.
I like the hotkey Idea. In the time since I read your post I thought of how to do it.
sadly though, I cannot work on the game until sunday :(.
next thing I will do is quests.
I m gunna do them in a GW way. so I will sue this āteleportingā thing and move you to an area, and then at the end of the quest, you talk to a guy, and he finishes it for you.
bu tlike I said, til sunday :/.
Hey,
well I tested it 2 days ago but it crashed when I tried to go to the first room to the 2nd .
by the way, you signature says
[quote]āCurrent Projectā
Chroncles of surbania a rpg I am working on. http://www.chroniclesofsurbania.webs.com
[/quote]
But it doesnt seem like an rpg ā¦
well Iāll wait some days to test it again, since it seems youāre doing a lot of work lately ā¦
its more of a platform rpg
if you read how the game has progressed, it is an rpg.
There is an inventory shops, npc, soon to be quests.
oh update on the quests, I have gotten the basics down. I just ned to add enemies to the first quest and it is done.
It is kinda funny, cause I didnt even men for it to be n rpg at first. I was going to make a heli-attack clone
1.8.6 is out.
quests work
finish the quest and you willg et 15 dinar, and 100 exp!
Nice job so far, Iām sure you are learning a lot working on the game.
Iām confused why some enemies get stuck on the passageways and some donāt, I guess its a bug.
[s]it is actually a bug in a fix for a bug :/.
if a enemy si to close o the floor he gets stuck in it for some reason, so I raised him a few pixels, but that makes him collide witht eh top.[/s]
and yeah, I am learning tons wiht this game.
I am confused about jthat glitch :/.
I am trying to make my game an applet.
I get this though
java.lang.ExceptionInInitializerError
at org.lwjgl.Sys.createImplementation(Sys.java:109)
at org.lwjgl.Sys.<clinit>(Sys.java:97)
at org.newdawn.slick.GameContainer.getTime(GameContainer.java:424)
at org.newdawn.slick.GameContainer.<init>(GameContainer.java:96)
at org.newdawn.slick.AppletGameContainer$Container.<init>(AppletGameContainer.java:196)
at org.newdawn.slick.AppletGameContainer.init(AppletGameContainer.java:91)
at sun.applet.AppletPanel.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.security.AccessControlException: access denied (java.util.PropertyPermission org.lwjgl.util.Debug read)
at java.security.AccessControlContext.checkPermission(Unknown Source)
at java.security.AccessController.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkPropertyAccess(Unknown Source)
at java.lang.System.getProperty(Unknown Source)
at java.lang.Boolean.getBoolean(Unknown Source)
at org.lwjgl.LWJGLUtil$4.run(LWJGLUtil.java:451)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.LWJGLUtil.getPrivilegedBoolean(LWJGLUtil.java:449)
at org.lwjgl.LWJGLUtil.<clinit>(LWJGLUtil.java:268)
... 8 more
and yes my game is signed, I will keep trying to figure it out.
does no1 know, or is it that no1 has read it?
I get this too :(:
[quote]java.lang.ExceptionInInitializerError
at org.lwjgl.Sys.createImplementation(Sys.java:109)
at org.lwjgl.Sys.(Sys.java:97)
at org.newdawn.slick.GameContainer.getTime(GameContainer.java:424)
at org.newdawn.slick.GameContainer.(GameContainer.java:96)
at org.newdawn.slick.AppletGameContainer$Container.(AppletGameContainer.java:196)
at org.newdawn.slick.AppletGameContainer.init(AppletGameContainer.java:91)
at sun.applet.AppletPanel.run(AppletPanel.java:424)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.security.AccessControlException: access denied (java.util.PropertyPermission org.lwjgl.util.Debug read)
at java.security.AccessControlContext.checkPermission(AccessControlContext.java:323)
at java.security.AccessController.checkPermission(AccessController.java:546)
at java.lang.SecurityManager.checkPermission(SecurityManager.java:532)
at java.lang.SecurityManager.checkPropertyAccess(SecurityManager.java:1285)
at java.lang.System.getProperty(System.java:652)
at java.lang.Boolean.getBoolean(Boolean.java:221)
at org.lwjgl.LWJGLUtil$4.run(LWJGLUtil.java:451)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.LWJGLUtil.getPrivilegedBoolean(LWJGLUtil.java:449)
at org.lwjgl.LWJGLUtil.(LWJGLUtil.java:268)
ā¦ 8 more
basic: Exception: java.lang.ExceptionInInitializerError
[/quote]
are all the jars signed with same certificate? including your game jars, lwjgl jar and slick jar?
i tried that with the lwjgl jar, I didnt do ti to the slick though.
1 sec I try that.