chronicles of surbania

Cool, I will have to give it another go later on :smiley:

// Json

thx.

I am kinda not sure what to add next, could you guys give me some ideas ;D

Quests, bosses and what not, maybe more weapons, what exactly will the shop offer?

// Json

items, havent you seen it?

I am about to add a selling function.

so if the shop is open and you press on something int he inventory it gets sold.

it is sold for 2/3 of what you can buy it for.

k, version 1.8.1 is out.

you can sell stuff now :).

I took out the items at the bottom of the base, cause otherwise you could just pick up stuff and then sell it.

anything past lvl 2 does NOT work.

I had blanked lvl 3 so it is all screwed up.

It was during the process of making new levels.

enjoy.

about the quests, I have actually though about how I am going ot do that.

I will give it a shot ;).

something that will make quests easier:

1.8.5 is out!

It doesnt seem like such a big jump, but with giving npc the ability to chagne the room is big. This will help with quests like I said before :).

talk to the guy on the left, he will take you to his house, then talk to the guy there, he will take you back.

:smiley: its getting soo good. Nice job on the pngs. yeah paint wouldnt do it of course you would need layers :wink:

you might want to add a loading level screen, for that big one you had it took a couple secs of loading, i thought it crashed.
Also maybe add a hotkey for the fireball and inventory hotkeys like 1-9 for slot 1 hit 1 etcā€¦ :slight_smile: or create a hotkey area for someone to put their potions in hotkey 1 slot etcā€¦thats up to you but it would be nice :slight_smile:

good job keep it up. everyday there is new stuff which is cool.

thx, glad to know you like it.

I like the hotkey Idea. In the time since I read your post I thought of how to do it.

sadly though, I cannot work on the game until sunday :(.

next thing I will do is quests.

I m gunna do them in a GW way. so I will sue this ā€œteleportingā€ thing and move you to an area, and then at the end of the quest, you talk to a guy, and he finishes it for you.

bu tlike I said, til sunday :/.

Hey,
well I tested it 2 days ago but it crashed when I tried to go to the first room to the 2nd . :frowning:

by the way, you signature says

[quote]ā€”Current Projectā€”
Chroncles of surbania a rpg I am working on. http://www.chroniclesofsurbania.webs.com
[/quote]
But it doesnt seem like an rpg ā€¦
well Iā€™ll wait some days to test it again, since it seems youā€™re doing a lot of work lately ā€¦

its more of a platform rpg :slight_smile:

if you read how the game has progressed, it is an rpg.

There is an inventory shops, npc, soon to be quests.

oh update on the quests, I have gotten the basics down. I just ned to add enemies to the first quest and it is done.

It is kinda funny, cause I didnt even men for it to be n rpg at first. I was going to make a heli-attack clone :stuck_out_tongue:

1.8.6 is out.

quests work

finish the quest and you willg et 15 dinar, and 100 exp!

Nice job so far, Iā€™m sure you are learning a lot working on the game.

Iā€™m confused why some enemies get stuck on the passageways and some donā€™t, I guess its a bug.

[s]it is actually a bug in a fix for a bug :/.

if a enemy si to close o the floor he gets stuck in it for some reason, so I raised him a few pixels, but that makes him collide witht eh top.[/s]

and yeah, I am learning tons wiht this game.

I am confused about jthat glitch :/.

I am trying to make my game an applet.

I get this though


java.lang.ExceptionInInitializerError
	at org.lwjgl.Sys.createImplementation(Sys.java:109)
	at org.lwjgl.Sys.<clinit>(Sys.java:97)
	at org.newdawn.slick.GameContainer.getTime(GameContainer.java:424)
	at org.newdawn.slick.GameContainer.<init>(GameContainer.java:96)
	at org.newdawn.slick.AppletGameContainer$Container.<init>(AppletGameContainer.java:196)
	at org.newdawn.slick.AppletGameContainer.init(AppletGameContainer.java:91)
	at sun.applet.AppletPanel.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
Caused by: java.security.AccessControlException: access denied (java.util.PropertyPermission org.lwjgl.util.Debug read)
	at java.security.AccessControlContext.checkPermission(Unknown Source)
	at java.security.AccessController.checkPermission(Unknown Source)
	at java.lang.SecurityManager.checkPermission(Unknown Source)
	at java.lang.SecurityManager.checkPropertyAccess(Unknown Source)
	at java.lang.System.getProperty(Unknown Source)
	at java.lang.Boolean.getBoolean(Unknown Source)
	at org.lwjgl.LWJGLUtil$4.run(LWJGLUtil.java:451)
	at java.security.AccessController.doPrivileged(Native Method)
	at org.lwjgl.LWJGLUtil.getPrivilegedBoolean(LWJGLUtil.java:449)
	at org.lwjgl.LWJGLUtil.<clinit>(LWJGLUtil.java:268)
	... 8 more

and yes my game is signed, I will keep trying to figure it out.

does no1 know, or is it that no1 has read it?

I get this too :(:

[quote]java.lang.ExceptionInInitializerError
at org.lwjgl.Sys.createImplementation(Sys.java:109)
at org.lwjgl.Sys.(Sys.java:97)
at org.newdawn.slick.GameContainer.getTime(GameContainer.java:424)
at org.newdawn.slick.GameContainer.(GameContainer.java:96)
at org.newdawn.slick.AppletGameContainer$Container.(AppletGameContainer.java:196)
at org.newdawn.slick.AppletGameContainer.init(AppletGameContainer.java:91)
at sun.applet.AppletPanel.run(AppletPanel.java:424)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.security.AccessControlException: access denied (java.util.PropertyPermission org.lwjgl.util.Debug read)
at java.security.AccessControlContext.checkPermission(AccessControlContext.java:323)
at java.security.AccessController.checkPermission(AccessController.java:546)
at java.lang.SecurityManager.checkPermission(SecurityManager.java:532)
at java.lang.SecurityManager.checkPropertyAccess(SecurityManager.java:1285)
at java.lang.System.getProperty(System.java:652)
at java.lang.Boolean.getBoolean(Boolean.java:221)
at org.lwjgl.LWJGLUtil$4.run(LWJGLUtil.java:451)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.LWJGLUtil.getPrivilegedBoolean(LWJGLUtil.java:449)
at org.lwjgl.LWJGLUtil.(LWJGLUtil.java:268)
ā€¦ 8 more
basic: Exception: java.lang.ExceptionInInitializerError
[/quote]

are all the jars signed with same certificate? including your game jars, lwjgl jar and slick jar?

i tried that with the lwjgl jar, I didnt do ti to the slick though.

1 sec I try that.