Eclipse version control plug-ins are found of deciding “.obj” are generated artefacts rather than source - as in native compilation object files that used to be called “.obj" now mostly ".o”.
Nice elf model! - is it animated?
Could you make the test modulate the lightmap texture used for the cell shading with a real texture? It’d be a more real game example to put on the Xith page - very few people are going want all white models in game
API wise - why is there a factory for this? Wouldn’t it be easier (for the user at least) - if there was an Appearance setting for special effects - one of which was CellShading? Not sure how shader support is currently implemented but that could also go in there?
Kev