On WIndows, the timer’s granularity is only 10 milliseconds (at best), so sleeping for 10 milliseconds and sleeping for 1 should be about the same.
On Linux, the timer actually has 1 millisecond granularity. Or at least it’s supposed to.
On WIndows, the timer’s granularity is only 10 milliseconds (at best), so sleeping for 10 milliseconds and sleeping for 1 should be about the same.
On Linux, the timer actually has 1 millisecond granularity. Or at least it’s supposed to.
So I defeated *******, got the key… of to the space level, and killed ******
It was a close call sometimes, but only because I was sloppy. I very early got the sword of the sun god and some enchanted armour (third level?). And when I got the scull staff it was a pice of cake. Just run into a wall witht the staff to regenerate my mana, then heal and bless.
Some thoughts:
Maybe the scull staff should regenerate every kill. That would be cooler and less game breaking.
Maybe the power of the items should rise more evenly. After I found the sword of the sun god there was no point looking. It was in the third level. I started with an enchanted dirk (relly crappy). Then very quickly I found three increasingly good items. Perhaps there should be two good items on each level. Suitable for defeating the creatures on the next. I was in very bad shape after meeting some tough guys early on the third level.
I think the two main enemies (the one with the key and the other one) could have some dialoge. I could be as easy as a bitmap covering the game until the mousebutton is clicked. Just to tell the player that this is kind of special. I met the last gobbo in a corridor, wow, he is tough I though, drank some potions and killed him. Oh, it was the end. Cool. I would have been cooler if I had met him in his throne room and if there had been some dialogue.
well done… that was heaps of fun! ;D
Thanks for the comments.
The sword of the sun god is the most powerful item in the game It definately shouldn’t be generated on the third level. I use a vCommon, Common, UnCommon, rare and vRare, system to generate items. Guess I need a veryVeryRare list that are only generated on levels 5&6
Good suggestion about the skull stuff regenerating when you kill enemies.
I’ll think if I fit some dialog in…
Is the link broken? I was not able to play it redirects to another web page.
Yeah, someone bought my domain before I could re-register it (and I swear I never got a notification of expiration) anyway the game is back up at a new domain.
That’s weird…
IT WAS YOU!!!
damn, you got me…