It won’t stay only in the hands of volunteers but rather in a community composed of both volunteers and paid engineers because it is in the interest of some corporations that have invested some time in building some frameworks on JOGL. It is too early to make any public announcement, I need some confirmations and some authorizations but I have excellent reasons to keep confident in JOGL. This library won’t die; if the project of unification succeeds, the OpenGL-ES binding (and maybe some other features) of JOGL will be used; otherwise, a set of organizations will “take care of the baby” even though the exact kind of help is not yet clearly defined. Therefore, why going on speaking about its death? This is only a supposition. I don’t make any supposition about the future of LWJGL.
We can still unify what is unifiable and keep 2 separate OpenGL bindings, it is an option. That’s why I spoke about JOCL.