call GLCanvas.setAutoSwapBufferMode(false) at the beginning of your and call GLCanvas.swapBuffers() when you’re done with a “real” repaint.
awesome! Thanks again Now my picking works just as I want it to.
call GLCanvas.setAutoSwapBufferMode(false) at the beginning of your and call GLCanvas.swapBuffers() when you’re done with a “real” repaint.
awesome! Thanks again Now my picking works just as I want it to.