I also have 3 different versions of the Graveyard, which use slightly different methods for attempting to render an int-array backed image to the screen:
I have very little knowledge of PHP, but if you combine your code snippet with something like this http://www.finalwebsites.com/forums/topic/php-file-download it may provide a solution for OS X users.
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I think appel should do that, not me.
I think appel should do that, not me.
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“You” doesn’t necessarily mean you The lovely English language is to thank for that… Tip: Use “one” instead zeroone and you’ll not get confusions
(Or zeroone actually meant you in which case you’re right about pointing to appel ;))
[quote]“You” doesn’t necessarily mean you The lovely English language is to thank for that… Tip: Use “one” instead zeroone and you’ll not get confusions
(Or zeroone actually meant you in which case you’re right about pointing to appel )
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My apologies for the ambiguity. By “you”, I actually meant, “anyone who wants to prove that they have some serious kick ass PHP skills”. I started reading a PHP book in response to Riven’s post. PHP is a surprisingly powerful language. I’ll probably be able to supply a script by next year’s competition unless someone creates one before then.
So, here’s an interesting update. I played a game from my home computer today and it worked great, so I assumed this was because of the game. In actuality, it’s laggy as hell (2 FPS) on my work machine, like everything else. The work machine is significantly faster.
As far as I recall, my home machine is using 32-bit Java 1.6. My work machine is 64-bit 1.6. So, looks like 64-bit Java is completely borked for applets on Mac. Nothing for it, really. Interestingly enough, 4Kanabalt works great on the 64-bit machine, as well as my own game P4ndemiK. So there is some rendering choice that does it, although looks like the majority of games are using it.