http://www.ultimate-guitar.com/forum/images/smilies/highfive.gif
Nice. Hopefully I could get into game dev at least as deep as you’ve already gone.
http://www.ultimate-guitar.com/forum/images/smilies/highfive.gif
Nice. Hopefully I could get into game dev at least as deep as you’ve already gone.
If a language:
Is turing complete.
Has access to graphics
Has IO functions
Can handle inputs
Then you can make any game.
This kind of questions is exactly why I pushed so hard to give support to ouya and gamestick.
How did you implement gamepad support? With JInput?
For Desktop computers I use JInput.
For android (I haven’t done it) but I hear/know it is natively supported since android 4.0.
As far as gamestick and ouya, I just donated, I don’t own any devices. But my guess is that it should be as easy as pie.
Our Java games:
http://www.puppygames.net/ultratron
http://www.puppygames.net/droid-assault
http://www.puppygames.net/revenge-of-the-titans
http://www.puppygames.net/titan-attacks
So I’d say you can do it. I wouldn’t say it was easy, mind.
Cas
As long as it doesn’t ivolve anything too low level, pretty much anything can be recreated with Java.
[quote=“Grunnt,post:16,topic:41622”]
That is interesting. I knew that this is possible on iOS but not android, good to know though.
Yeah its pretty nice.
Libgdx has its own library, I thought it was based on JInput but maybe not.
[quote=“Cero,post:29,topic:41622”]
Cero:
That is not really true: while many games on Anrdoid are written in Java, many are also written in C++ or another language that compiles natively to Android.
That is interesting. I knew that this is possible on iOS but not android, good to know though.
Google a bit about Android NDK (native development kit), that’ll explain stuff…
Anything could be recreated in Java.
This guy attempts to recreate the Binding of Isaac using only Java2D