Can games like Super Meat Boy or Binding of Isaac be recreated with Java?

http://www.ultimate-guitar.com/forum/images/smilies/highfive.gif

Nice. Hopefully I could get into game dev at least as deep as you’ve already gone.

If a language:

Is turing complete.
Has access to graphics
Has IO functions
Can handle inputs

Then you can make any game.

I’m pixelapp, and I approve what @HeroesGraveDev said.

This kind of questions is exactly why I pushed so hard to give support to ouya and gamestick. :wink:

How did you implement gamepad support? With JInput?

For Desktop computers I use JInput.

For android (I haven’t done it) but I hear/know it is natively supported since android 4.0.

As far as gamestick and ouya, I just donated, I don’t own any devices. But my guess is that it should be as easy as pie.

Our Java games:

http://www.puppygames.net/ultratron
http://www.puppygames.net/droid-assault
http://www.puppygames.net/revenge-of-the-titans
http://www.puppygames.net/titan-attacks

So I’d say you can do it. I wouldn’t say it was easy, mind.

Cas :slight_smile:

As long as it doesn’t ivolve anything too low level, pretty much anything can be recreated with Java.

[quote=“Grunnt,post:16,topic:41622”]

That is interesting. I knew that this is possible on iOS but not android, good to know though.

Yeah its pretty nice.
Libgdx has its own library, I thought it was based on JInput but maybe not.

[quote=“Cero,post:29,topic:41622”]

Google a bit about Android NDK (native development kit), that’ll explain stuff…

Anything could be recreated in Java.

This guy attempts to recreate the Binding of Isaac using only Java2D