I’m using LibGDX, and I’d very much like to zoom in on something specific in my game.
Using the OrthographicCamera, changing the zoom field works wonders, but it zooms in on the center of the screen.
I’d like to move the camera while zooming, so that the point I’m zooming in on, remains on the same window-coordinate.
This would require some magic, figuring out how much I need to move the camera and in what direction, based on a point.