So how well do you know ElusiveHawk MiningMark…?
What? I was just trying to help the guy…
…I won’t even bother asking about the above, but since I’m already here: Assets are somewhat finished. However, I will need to restructure how game entities are rendered before finalizing the materials system, so if you have a request in that regard, now is the time to ask.
Your praise was overboard a little haha.
Not to say this engine is unworthy of praise, I think its really cool (although remarkably ambitious). Its disappointing to see replies that advise Elusive to not stay optimistic that his engine one day might be used by many developers.
It would be cool to see code examples or maybe a demo in the thread
I had no intention of belittling your engine Elusive, it just almost seems like Mining over there knows you or something I mean no offense but we both know your engine isn’t at all complete yet, the praise just seemed a little much…
Engine without game/s that drives it development and test it functionality/usability/flexibility never hit the goal. Writing engines is fun and I even do that as living but I would never create yet another open source over general engine.

-snip- Its disappointing to see replies that advise Elusive to not stay optimistic that his engine one day might be used by many developers.
It would be cool to see code examples or maybe a demo in the thread
Yeah, “Silly Hats Only” Syndrome seems to be somewhat rampant on the Internet, which is a bit of a “chicken and the egg” scenario when you stop and think about it.
I’ll see what I can do for code examples, though they may have to come with a new launch system.
I had no intention of belittling your engine Elusive, it just almost seems like Mining over there knows you or something
I mean no offense but we both know your engine isn’t at all complete yet, the praise just seemed a little much…
Didn’t think you were, and I do know him; He just likes to “help”. Although, to be fair, sometimes he is genuinely helpful.

Engine without game/s that drives it development and test it functionality/usability/flexibility never hit the goal. Writing engines is fun and I even do that as living but I would never create yet another open source over general engine.
Well, once the core features are up and usable (Like some form of rendering, physics, sound, etc.), I’ll probably start developing a game to do just that. For now though, IMHO, creating a game for this engine would only halt progress, unless it’s rather small.

Engine without game/s that drives it development and test it functionality/usability/flexibility never hit the goal.
That was the intention of my question.
You don’t build no (good) frameworks, libraries or game engines without actual use cases. Plural is important here. It does not hinder progress, but does the opposite.
Anyway, have fun.
Just a quick update: I’ve implemented material support, written my own JSON parser, broke up the launch process in order to comply with Android’s activity lifecycle, and I will begin writing a series of tutorials soon.
Also, what should I work on next? I know I have a TODO list, but I’m going to re-prioritize it, simply because you can’t have much of a game without sound, or physics, or even a little HUD telling you, “You’re dying!”