C++ vs Java

[quote] What Java needs is MMX, SSE and ASIO access.
[/quote]
???

As far as MMX and SSE goes, HotSpot uses whatever is available on the CPU, and on Windows it already uses MMX, SSE and SSE2, and there’s nothing stopping you to access SSE code through JNI, but that’s probably not what you meant… So, what do you mean and why do you think java needs this?

And ASIO? Well, Java actually has ASIO access through jsasio, but ASIO isn’t used for games as far as I know.

Not telling us anything we don’t already know. Not cheering about it either, just pointing out that Java was used in the game, just not in the manner we would have preferred :slight_smile:

-Chris

Unlikely they’d bother without the DX binding though eh?

Cas :slight_smile:

For the whole C++ vs Java issue, ASIO access and MMX/SSE instructions for music applications is vital. If it does it already then that is great! For some reason I was always under the impression that Java had a different format from when I dabbled in 80-bit MMX real’s. Just looked at the SSE spec and, well, forget I said that.

I found the GrooveManager site with jsASIO, is that the official home of it? It appears so, but I just wanted to ask first.

Um, I think you misread the context.

It wasn’t written in java. That was my point. I was not referring to whether “some small part of the game was scripted in java”, I was referring to whether the game was written in java.

Yes I think that’s the ‘official’ homepage, but apart from the resource links, there’s not much homepage there, is it? :slight_smile:
It would have been nice if ASIO support would have been integrated in JavaSound though, as this jsASIO is Windows only afaik. Maybe we could raise an enhancement request…

Well in Linux I don’t think it’s much of an issue since the default sound output is low latency (I think).

ooh ooh … try out the webstart! Impressive !!! http://www.jphotobrushpro.com/

Check out the amazing lighting effects! Knocks the socks off of GIMP’s one