Build & Defend -- A Tale of Survival

That looks lovely! When’s your demo coming out?

Cas :slight_smile:

Wonderful concept. Looking forward to trying it out. Best wishes!

Looks great! Can’t wait to try it!

This looks wonderfully fun! I cant wait to see this released it feels likes its going to be a hit!

I think this is the one. Being on the same team as the silly AI’s, is never fun. They tend to derp in high-complexity games.
Have you ever played against the bots in League of Legends? They’re really bad, and having those on your team against real players is an abomination.

I am not sure if anybody already mentioned it, but it looks really nice. Like it screams “PLAY ME” :smiley:

“Demo or it didn’t happen!”

In true 4chan spirit, although not meant as that. Please don’t take offence.
“Demo or GTF…” Nay, I won’t even do that :smiley:
“Newf*gs don’t know how to tri… demo”

There’s so many memes that could be applied here!

Don’t worry, I am working 100.01% on the game.
Everything is almost in place for the first demo (this weekend).
Mean while, I would like to know your opinion one something:

Characters (and monster, object, etc.) can go behind constructions (walls, inside houses, etc.). However, they should still be visible for the players. I am looking for the good way to display them (see attached picture).

http://shlum.wtfcontent.com/screen/alpha 1/views.png

(you can enlarge the picture)

The current version (the blue ghost one) makes the game a little weird since it is kind of “broking” the perspective.
The new version (red contour), is less bothering.
What do you think?

More powerful than “pics or didn’t happen!” – this seems to be a good new stuff for vaporwares :slight_smile:

[New hidden view] or GTF

This look REALLY nice :-).

Are you using some kind of framework? Or is this plain Java and home made engine?

Looking forward to the weekend then :-D.

You have basicly 3 options. FPP, crazy camera that follows the character or hide/transparent walls. None of the options you posted will work because you need not only to see the character but also enemies and these coins you gather.

Reminds me a bit of minecraft, but what doesn’t these days? Looks very good.

If it’s about library, I bet it’s libgdx (or lwjgl).

About hidden view, I vote current one.

Cruiser
I am not using any existing framework (I am kind of developing mine).
For the rendering, I use lwjgl (good guess >>ReBirth).
I hope to re-use this framework for a small bomber man game later on.

Archibald
What is FPP?
Since there are several players that use the same screen, I can’t use a rotating camera.
The only thing I can do is making the camera to aim the center of the positions of the players (and eventually zoom accordingly).
The hide/transparent wall idea is also an option: With some shaders, I can put a “glow of transparency” around the players.
This might be an evolution. However, I want this game to be playable in slow computers – therefore, I want the player to be able to disable the shaders and still be able to play.
I don’t see the problems with the two current solutions and the displaying of monsters or coins.

Bomberman? in 3D? multi floors/roofs explosions! ;D

I think the one with just the outline, in true Age of Empires-style.

FPP - First Person Perspective (in the old times I would say “like Doom” but now I guess I should say “like Minecraft” :D)

You don’t need shaders to make transparency/hidden walls, it was done ages before shaders were invented. The simplest solution would be to make half transparent several blocks that are in front of the character.

Ho yes :slight_smile: I was really feeling like : “I already saw that, but I could not figure where…”

http://image.jeuxvideo.com/images/pc/a/g/age-of-empires-ii-the-age-of-kings-pc-1304518102-018.jpg

(Top right of the picture)

Archibald
Using a doom like camera would not allow to play in cooperation (unless you split the screen).
All the game and the game play is designed to have an external camera.
We don’t need a new Infiniminer :slight_smile:

How big the “fortress” will be? The one on the screen is very tiny, is it the final size? Or maybe the fortress can reach like 10 floors with roofs and everything? In such case making the outline won’t work because you won’t be able to find stairs inside the building.

Comparing with Age of Empires is not the best one, because AOE was 2D, while you have to deal with 3 dimensions. Plus there you moved hundreds of units so the exact position of a single one was of insignificant importance (the outline there was used to quickly count how many units you have in the area, you never had to care how many pixels away from the fire breathing monster your only character that absolutely can’t die is).

Of course the feedback would be much easier and more accurate if we had a demo :slight_smile:

Hi,

Here is the first video of the game:

Also, you can try thedemo on http://shlum.wtfcontent.com
I started a server, so you can also play online.

The monsters are disabled – it is a building only demo.

Enjoy!

Ps:
The applet seems to be have some problems with Linux 64bits and some version of Firefox.
I am on it.

Ps:

Archibald
You are right. In the case of large fortress. I should find something else.