Thanks for the tip, the indicator will be included it in the next update!
Not too many concurrent active players in the game currently, therefore finding a match is rather difficult, amm hopefully doesn’t sound too extreme but I would suggest planning a time in advance when everyone will queue into matchmaking in the game, then we can play a couple of matches together, and write a report here, who’s in?
I can email you to have a game this weekend with my brothers. Just personal message me your email. It’s probably too hard to coordinate during the week with the different time zones.
Guys I just checked the logs from the server, and it’s funny, yesterday pretty much all day different people tried to search for a match, but not concurrently, it could have been at least 6 potential matches.
Any ideas? maybe I will add an option to play against bots, but that also may ruin the multiplayer experience…
EDIT: Currently for a match you need 6 players, to play 3vs3, I am thinking to drop it to 4 players per match, so it will be 2vs2 and will be less time to wait, what do you think?
Maybe a “training” mode which will notify you when enough players are online for a “real” game.
What’s going on fighters?!
A new crazy update is released for Brutal Fighters!
Make sure to re-download the game at www.brutalfighters.com!
I will post the features below, but feel free to also check out my Github for the source and the commits.
So let’s get into the main features!
- NEW GAME MODE: Freestyle, it’s basically one infinite match where players can join and leave spontaneously, when populated it’s chaos. NO QUEUE!
- BACK BUTTONS: Now you can return to the main menu from everywhere, the queue, fighters select, everywhere, just click on the Brutal Fighters logo.
- TUTORIAL AND DEBUG MODE: Hold ‘O’ to see the tutorial, hold ‘P’ to see how much FPS you have and some more details.
- BETTER NETWORKING: Now the game connects to the server when the game logo shows up, and a bunch of more improvements.
- MORE FLEXIBILITY: Especially in the server, new game modes can now be added fairly easy, and much more!
- IMPROVED OVERALL CODE: As usual! performance improvements, refactoring, etc… etc…
Sounds awesome isn’t it?!
Upcoming updates:
- CONTROLLER SUPPORT: Brutal Fighters is a 2D side scroller fighting game, playing it with a controller would be too much fun!
Let me know what do you think.
Hopefully you will enjoy the new update!
P.S >> You can always follow me and the game on my development blog, I actually pasted everything from there!
Hi,
I had a game with my brother and it worked well!
The dust effect was cool, made lag look less.
The game ran flawlessly, no errors or jittery-ness. Technically the game is very impressive, but my brother had some suggested improvements about the game play which might be worth looking into:
-Should be able to shoot while jumping or walking, currently the player seems to be able to shoot only when standing still.
-Doing basic attacks while standing right on top of one another seems to not affect the enemy. This means that players having a fist fight move closer until they’re on top of each other then no damage seems to be done.
-Not being able to fight when holding the flag is frustrating, particularly when there’s 2 people playing and both have each others’ flag!
-Needs bots.
-Level ups, items, commentator who announces triple kill bonuses and so on.
Nice job all round.
Thank you a lot for trying the game! I am glad it ran flawlessly, without errors or jittery-ness!
It makes me really happy to hear that you and your brother gave it a go!
About the suggestions:
- I am pretty limited to the sprites, but you are right, it’s definitely time to work something out in that regard, aren’t we indie game developers after all? ;D
- Easy fix! the auto-attack hitbox X position should not include the flip side, thanks a bunch for telling me!
- I can easily enable fighting while holding the flag, but in my opinion, in any case except 1vs1 scenario, enabling it will be a bad design choice. when it’s disabled it encourages team work, the player who’s holding the flag is very vulnerable as he cannot defend himself, the team has to defend him from enemy attacks, in a funny scenario when both teams have stolen each other’s flag, players got to be creative, otherwise it’s a 1vs1, then it’s frustrating, I will look into that, perhaps I will enable fighting while holding the flag only when it’s a 1vs1 situation.
- Will look into that, although it’s not my highest priority to be honest, because developing a good convincing A.I is really hard.
- Haha when I read this, I thought to myself - “someday…someday…” 8)
Thank you for the suggestions, I am really happy that it worked well for you!
Hopefully you all enjoyed
Hi Fighters!
Some people suggested me to submit Brutal Fighters to Steam Greenlight, I know I am late, but better late than never
It’s completely free, no in-game transactions, no ads, completely free + open source, and I personally take care of the servers too, so I really don’t get anything from it(sadly some people think I do and love to show hate), just to hopefully let people join and enjoy the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=493615829
If you like the concept, please vote and share, I am not really into “marketing”, I am just a java game developer, so if you like it please vote and share, I would really appreciate it!
Hi
Sorry, I have probably missed something obvious but where is the download link? I haven’t found it on your main website.
Oh I need to update the thread, I redirected the download link to the steam greenlight link, essentially my goal is to gather some followers to the game, then release it so multiple people will join at once, that way you won’t need to wait for a match.
Does it mean that I will be forced to use Steam to download your game? How can I give it a try now?
A new large update for Brutal Fighters + New Map and more!
Vote Brutal Fighters on Greenlight!
What’s going on fighters!
First of all, I recommend reading the update on my development blog, because everything will be essentially a copy paste from there, and the blog contains a higher quality images.
But enough about that, let’s talk about the update!
I will post the main features below, but feel free to also check out my Github for the source and the commits.
So let’s get into the main features!
- COMPLETELY NEW MAP: A new map, more tactical, more fun and more challenging, now it’s simply impossible to just run away with the flag!
- NEW BLOCK TYPE: I call it a “level” block, you can collide it only from the top, which makes the game a whole lot more tactic!
- BETTER MULTIPLAYER: Many players were surprised how smooth the game was at high latency(420ms), now it’s twice as smooth! Awesome isn’t it?
- MORE SOUND EFFECTS: A bunch of new blocks were added with the new map, therefore new sound effects were also added!
- MORE PARTICLES: More particles to make the new map feel more alive, and fun!
Sounds awesome isn’t it?!
Let’s do it!
I know I promised a controller support, but new map was a higher priority and the most requested.
But hey, that’s the plan for the upcoming update:
- REWORKED COMBAT: You can use most of the skills while holding the flag, mid air, while jumping, running, walking, whenever you want! smooth combat is a win!
- CONTROLLER SUPPORT: I really want to make it happen, and I will!
Vote Brutal Fighters on Greenlight!
Let me know what do you think.
Guys another huge, big, [color=red][b]brutal/b update was released for Brutal Fighters![/color]
[tr][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr]
Download the game here - www.brutalfighters.com
Vote Brutal Fighters on Greenlight!
The thread post itself been updated, so now it’s not a clusterfunk.
Brutal Fighters is now available for download again, it has a huge playerbase, like 5 players at least.
Check it out!
[tr][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr]
The new incredible update features
- BUFFS: You can get burned, healed, eaten by [b]bats/b, thrown into the air, turned into an ice cube and much more!
- UPDATED MAP: The map looks better than ever now! and even more tactical!
- REWORKED COMBAT: You can attack and use skills while moving and jumping! how cool is that?!
- FIGHTERS COLLISION: Enemies now collide! You cannot just run past an enemy, got you!
- A MUCH BETTER BASE: The game is much more flexible, bug proof(0 known), and efficient!
[tr][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr]
Download the game here - www.brutalfighters.com
Vote Brutal Fighters on Greenlight!
(outdated pic, the map and the background look so much better)
Good job! I’d love to see this one on steam
Please can you implement a new setting to toggle windowed mode/fullscreen mode?
Will try the new release now.
How is the community building going? Regular players already?