Braid-like time reversal

This. Listen to sproingie.

Create a time stack of saved positions/states of each object and pop them off as you reverse time.

I think I mentioned this before: You just need deterministic sim from initial conditions, then you just save events.

This is all made and implemented and works quite well. I am basically just using float arrays to hold all the data.

I’ll post the game that uses this some time in the next couple of months.